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Dungeon Concept:
Basically it's a 2 Phase dungeon that requires 6/8 players and here's why:
In first phase the 6/8 players will split in 2 teams (Healer,Dps,Tank for each party <+another Dps if the dungeon is 8 man>). Both parties run to separate rooms (ice/Fire arena) and they start killing the bossess. When players enter a specific arena, they will get a debuff (Ice/Fire curse) that will last for 3 minutes. There's a mechanic that requires you to switch between bossess or else the Ice/Fire Curse will kill you. When the bossess start the "Howl Symphony" mechanic, players need to switch rooms so they get the other curse and the cooldown resets back to 3 minutes.
In 2nd phase the 6/8 players need to split in 2 parties again and each go to a leg of the boss recieveing a curse for each leg (ice/fire) with 3 minute cooldown again. Players need to switch sides when they think they should, but once the curse reaches 0 seconds they will instantly die.
Mechanics:
(U)-Unblockable
(D)-freeze/burning debuff
(I)-un iframeable
(S)-Stun attack
Phase 1:
Wolves standard mechanics:
Double claw: double hits in front
Tail swing(Usually comes after double claw): swings the tail in meele range behind
Howl: ranged donut aoe(S)(U)
Howl Symphony: both wolves start howling gaining dmg reduction, parties have to switch arenas and stun the boss
Fire Wolf mechanics:
Meteor shower: spawns meteor-like areas that players have to avoid (U)(D)
Fire Pawer: meele aoe donuts near the back legs (D)
Wolf's Bite: front bite(U)(S)(D)(If tank fails to dodge it will proceed to Wolf's Scales)
Wolf's Scales: summons an aura in the arena damaging players overtime and decreasing attack dmg(ends after 5 seconds, or if players use KD skills which will cancel the mechanic)
Tail Meteors: Shoots 3 meteors towards the furthest player leaving a damaging aoe on the ground for 1 minute(D)
Ice Wolf Mechanics:
Blizzard: spawns safezones that players need to go in, in order to not take damage(U)(D)(I)
Ice Pawer: meele aoe donuts near the back legs (D)
Wolf's Bite: front bite(U)(S)(D)(If tank fails to dodge it will proceed to Wolf's Scales)
Wolf's Scales: Summons an aura in the arena damaging players overtime and decreasing attack speed(ends after 5 seconds, or if players use KD skills which will cancel the mechanic)
Tail Blizzard: spawns 3 ice under the furthest player leaving damaging aoe on the ground for 1 minute(D)
*WARNING*: both parties have to kill the wolves simultaneously or max 10 seconds apart, failing to do so will result in a wipe.
Phase 2:
Fire leg:
Passive: has a continuous dmg area around the left leg(10k/sec)
Stomp:Donut aoe(D)(tank can block to reduce dmg on the dps)
Double stomp: dealing dmg for both hits then summoning a meteor on a random player, leaving a damaging aoe for 1 min.
Ice Leg:
Passive: continuous dmg area around the right leg(10k/sec)
Stomp:donut aoe(D)(tank can block to reduce dmg on the dps)
Double stomp: dealing dmg for both hits then summoning an ice aoe under a random player, leaving a damaging aoe for 1 min.
Boss:
Shield: the boss shields his legs, if the players fail to kill it, they will wipe.
Sword thrust: The boss strikes a sword in the ground between the 2 parties gaining a random element, players with the opposite element need to break it, if they fail the boss gains a dmg boost buff, if they succeed, all players get a dmg boost for 1 minute
Elemental power: under 50% the boss will mark a random player and will shoot fire/ice beams after 3 seconds to the player marked.(U)
Shout: the boss will unleash a shoout , stunning players . players who get stunned trigger the "elemental power" skill
King's Regards:After reaching 10%, players have 1:30minutes to kill it or it's a wipe