Hi,
I am here to leave some feedback, partially about the dungeon, and about the patch in general in the hope that something may be addressed in the future.
Introducing treasure chest for weapon and armour as a drop in AQ is a step in the right direction however, this should be a guaranteed loot drop. There have been many runs whereby nothing has dropped at all. Additionally, relics and halidoms should drop here too. If you are only spamming this dungeon you have no way to collect these items.
Increase the drop rate of the gold stuff please. Having 4 gold drops out of approximately 90 runs creates disenchantment and unwillingness to want to continue to run this dungeon because you develop the mindset of "it's not gonna drop anything anyway" so it becomes "what is the point of doing this dungeon?" Or at least provide another dungeon that will drop such items. I know that there are elite mobs and bams that provide a box with the chance to get gear pieces but you are fighting against the server switching 20 channels in the hope of finding the elite mob or bam to kill. Perhaps increasing the chance of gold pieces from that box would help.
More opportunities to obtain feedstock would be appreciated. I know this is supposed to be a grind, but repeating the same daily quests to gain 4 feed stock a day does drain the life out of you.
Enable semi enigmatic scrolls to customise the additional stats on gear pieces (should it have any haHAA). I was under the impression that the introduction of magical and physical amplification of skills would mean there could be variance in an individual's playstyle (well, that's what I assume was the Korean Dev's intention I might be wrong), so why not enable a person to choose if they want crit power, crit rate, amplifcation or resistance and the like.
Most of the issues currently with this patch have been addressed and probably more eloquently put than what I have typed above so I will leave it at that.
Thanks for reading I guess.