Some ideas

  • 1. Make friends list account based + cross servers.

    2. Make block list account based + cross servers.

    3. Make dungeons for 3 or 2 people and not 5 to make finding party easier.

    4. Make dungeons that not require the traditional T/H/D combination, rather let any combination be possible at same difficulty.

    People are just waiting in LFGs for ages looking for role that in shortage. Let's end it now.

    5. Stop recycling old bosses, its no fun, we all know its cheaper, but we prefer to wait longer for real content than waiting for same old bosses in new colors.

  • 4. Make dungeons that not require the traditional T/H/D combination, rather let any combination be possible at same difficulty.

    People are just waiting in LFGs for ages looking for role that in shortage. Let's end it now.

    I like the idea but how are you going to implement this? E.g. if it is a 3 man dungeon, T+D+H will almost always be optimal. If you have 3 DDs, the boss will turn all the time, which is really annoying, because noone is holding aggro (no tank). And who is going to heal if you take damage? Or replenish mana? The classes are balanced around T/D/H combination, so it would be really hard to make a dungeon that can be run with different compositions.

  • I like the idea but how are you going to implement this? E.g. if it is a 3 man dungeon, T+D+H will almost always be optimal. If you have 3 DDs, the boss will turn all the time, which is really annoying, because noone is holding aggro (no tank). And who is going to heal if you take damage? Or replenish mana? The classes are balanced around T/D/H combination, so it would be really hard to make a dungeon that can be run with different compositions.

    How about reimplementing CW (channelworks) logic? It's 3 man, with additional dps, healer and tank depending on your needs, but the reimplemented logic should be working more like real player than just almost static AI with no buffs, serious dps or heals.