It's stupid that the healing phase is reliant on the number of people alive. Instead of having a fixed amount of damage being shared on all party members why not make it an individual amount of damage applied to each player.
This way it doesn't matter how many people are alive if the healer knows what to do it's not a wipe. It will be less of a challenge for experienced players but it will be helpful for carrying total new comers. New comers aren't being taken to GVH because they will wipe the party.
