GVHM

  • It's stupid that the healing phase is reliant on the number of people alive. Instead of having a fixed amount of damage being shared on all party members why not make it an individual amount of damage applied to each player.


    This way it doesn't matter how many people are alive if the healer knows what to do it's not a wipe. It will be less of a challenge for experienced players but it will be helpful for carrying total new comers. New comers aren't being taken to GVH because they will wipe the party.

  • I agree that GVHM is impossible for less-experienced players, which makes them locked-in with old accesories and they will not be taken into parties due to thing lail described.

  • Could you increase the drop amount of radiant accesories materials, because after the exodor patch it is pretty hard to get party for this dungeon and that is making getting radiant accesories almost impossible for people that had no time to get them before the patch

  • Additionally to that why don't you just add 4 enchanting materials to the vanguard reward? Two enchanting mats is just so incredibly poor.


    Another option is to make them all tradable. This would make the dungeons in general more worthwhile. It's a bit irrational to make tradable gear but to keep the enchanting materials bound on pick up.

  • I agree that the drop rate of the materials is stupid. For example this last 7-8 runs i got 0 materials for ring and i get like 3 materials for earring per run that i don't need and i cant give it to someone who needs them. It would be nice to be able to trade them.

  • Additionally to that why don't you just add 4 enchanting materials to the vanguard reward? Two enchanting mats is just so incredibly poor.


    Another option is to make them all tradable. This would make the dungeons in general more worthwhile. It's a bit irrational to make tradable gear but to keep the enchanting materials bound on pick up.

    it used ot be only one of each?


    tho im against making them tradable, it just asks ot create a prety toxic enviroment where ppl steal mats out of profit mongering from ppl that do need them, kinda like stealing stuff you earned and then selling it back to you..

  • it used ot be only one of each?


    tho im against making them tradable, it just asks ot create a prety toxic enviroment where ppl steal mats out of profit mongering from ppl that do need them, kinda like stealing stuff you earned and then selling it back to you..

    stealing because loot distribution is random? or did i miss something

  • what i meant here was, it makes organized runs less attractive

    It makes them even easier. They can just trade afterwards. And mind you, currently the two enchantment mats is an event.

  • I agree that the drop rate of the materials is stupid. For example this last 7-8 runs i got 0 materials for ring and i get like 3 materials for earring per run that i don't need and i cant give it to someone who needs them. It would be nice to be able to trade them.

    Yes make them tradable, so we can also P2W BiS jewelry. :elin15:

    They should add more sources or make GVHM more attractive to run also for players who already have radiant,

    but making the mats tradable is not the right solution.

  • Yes make them tradable, so we can also P2W BiS jewelry. :elin15:

    They should add more sources or make GVHM more attractive to run also for players who already have radiant,

    but making the mats tradable is not the right solution.

    For organized runs make the mats tradable forlike 5 minutes only to party members. I think there was a system like this in place during manaya times.