Akalath Quarantine

  • Problems:

    - Too high coin cost

    - Not rewarding at all, i.e. you get almost no loot when clearing

    - Bad vanguard rewards

    - Recycled bosses


    Suggestions:

    - Decrease coin cost

    - Increase drop rate of legendary gear and improved darkshard feedstock

    - Increase drop rate of rare gear to 2 or 3 pieces per boss

    - Add Pure Refined Duranium Ore and/or Refined Duranium Ore to the loot table

    - Add darkshard feedstock to the loot table and let it be a guaranteed drop on each boss

    - Add darkshard feedstock to the vanguard rewards

    - Add radiant materials to the loot table

  • the loot/cost ratio is utter garbage right now, it feels like its a waste of time ot do the dungeon


    toh i would say adding radiant mats to it helps, it might just muddle the loot table further


    honestly if the coin cost must remain like so, make it so you cna use the dungeon ot meet all the new gear's early needs(Feedstocks, and more parts dropping)

  • All the above+

    Also how about adding feedstock(weapon/armor) and repair materials as a drop from Elleon mark of valor crates?

  • Not instance related but anyway:


    Token to reroll the upper stat: Magical -> Physical, Physical -> Magical

    This token is only for the upper stat!

    Could be done by the same token system like juwelery switch of crit and power for example.


    Just an idea...

    Sigv2.png

  • Decrease the damage and fix the hurtbox on Travan's back thunderclap

    An attack that deals 1,5M damage at random with next to no telegraph and can hit you while you're in front of the boss isn't exactly fun


    Make Kashir's hitbox never actually disappear during the backstep/lunge attack and teleport mech

    + all of the stuff listed above, right now the dungeon is extremely unrewarding, 8 runs the other day and i got only one piece of trash gear

  • Decrease the damage and fix the hurtbox on Travan's back thunderclap

    An attack that deals 1,5M damage at random with next to no telegraph and can hit you while you're in front of the boss isn't exactly fun


    Make Kashir's hitbox never actually disappear during the backstep/lunge attack and teleport mech

    + all of the stuff listed above, right now the dungeon is extremely unrewarding, 8 runs the other day and i got only one piece of trash gear

    Sorry but the difficulty of this instance is a joke and you want it easier?

    That's not the problem...this is just QOL

    Sigv2.png

  • Decrease the damage and fix the hurtbox on Travan's back thunderclap

    An attack that deals 1,5M damage at random with next to no telegraph and can hit you while you're in front of the boss isn't exactly fun


    Make Kashir's hitbox never actually disappear during the backstep/lunge attack and teleport mech

    + all of the stuff listed above, right now the dungeon is extremely unrewarding, 8 runs the other day and i got only one piece of trash gear

    the issue there is not having the stats they expect you to but that swipe is part of one his combos as a finisher, you can assume its coming


    the difficulty is sorta meh tbh, if anythnig the bosses are huge hp sponges becaue it seems they are balanced for the new gear.

  • the issue there is not having the stats they expect you to but that swipe is part of one his combos as a finisher, you can assume its coming

    nah, i've seen people die to it in the first few seconds during the initial burst

    he just throws it out at random

  • Here's my very important feedback: delete this dungeon and pretend such an abomination never even crossed the developers mind.


    Damnatio memoriae please

  • nah, i've seen people die to it in the first few seconds during the initial burst

    he just throws it out at random

    He likes to do it after his swipe turn around and if nobody is in front of the boss. There is plenty of telegraphing in this case.

    a) he does a swipe turn around and a sword attack -> thunder clap
    b) nobody goes to the front -> he does it a second time

    c) he trolsl yo uand doesn't do thunder clap.

  • Just finished 5 runs of AQ , hoping even to loose on dice, at least hoping to see a legendary gear drop , but no , we get no drops .


    Im already at 65 runs , and still no weapon no footwear , no armor , i got only once glove but with no stats, so not going to spent millions on that.


    U should give rewards to ppl who farm at least. Right now there is no reward at all .


    I was saying to party member today : With this kind of chance to drop legendary , we will have new patch coming and still with Heroic Oath gear.


    What is expected to get a gear . 1 thousand runs ?

  • even better


    you need multipe rng rolls ot go inyour favor on this:


    actually droppnig


    being somethnig usable by your class


    that item actually being good enough ot invest in


    winning the dice roll for it



    and you are only getting 1 DROP PER BOSS, that is jsut messed up for so,methnig that takes 1/4 of your whole coin pool(at worse more than a 1/3rd).

  • How about either buffing the horrendous drop rates and rng side of it or keep it as it is and add a currency that you get per every clear that you can use to buy the gear with. You know when you do 50-100 runs with only 1-2 legendaries drop, which you most likely can't even use, that something is wrong. :)

  • please for the love of all things holy

    last boss sometimes leaves an invisible wall at his back after executing one of its attacks

    said wall blocks all damage unless the skill has a penetration ability

    can you kindly remove it

  • Add Item XP as well to VG rewards, just because it drops new gear, doesn't mean that everyone has it already and goes there using it. Jewelry need item xp too