its not april gameforge!

  • Hello,

    i would like to ask you if you notice that april was 3 months ago. If no, i can totally understand this post: Patch Notes 83 – Lurking Danger about closing dungeons. What are ppl supposed to go now? we finaly get gear with my friends after almost 2 months for most of those dungeons - drch, glsh etc and u just delete them? are u serious? thanks for ruining our fun and enjoy how we will be learning them and finaly maybe gets parties faster than half an hour for single dungeon...:cursing::cursing::cursing::cursing::cursing::thumbdown:

  • when the developer kills his own game :) Its so nice.

    I hope there will be more grind content in the future .. Who need dungeons ? .. Shops and Mob grinds are more then enough.

  • I completely agree with you, they shouldn't shut the dungeons... But just want you to notice one thing.

    While it seems that DRC will be close both in HM and HM7, for GLS and AA it seems wll be closed only HM7 (since you mentioned GLH).


    Quote
    • Dark Reach Citadel (Hard / Hard, 7 players)

    As you can see, they way they wrote it seems to imply this.

    Quote
    • Grotto of Lost Souls (Hard, 7 players)
    • Antaroth’s Abyss (Hard, 7 players)

  • so they completlely change matherial drop from dung? i dont believe that.. im curious how i will enchant my gear now.. or at least where or what i have to do to get that. and if they think that their new AIR game shit will be played.. what a mistake

    • Adjusted reward from the following dungeons :
      • Common change
        • Adjusted to slightly increase gold, item XP, and enchanting materials from Vanguard Requests
      • Red Refuge
        • Added Liquid Metal, Carved Ornament, Artisan’s Tools, Blightrage Weapon Chest
        • Removed Hypnotic Device, Archdevan Formula, Copper Clasp
      • Dark Reach Citadel
        • Added Hypnotic Device, Archdevan Formula, Copper Clasp, Blightrage Glove Chest
        • Removed Liquid Metal, Carved Ornament, Artisan’s Tools
      • Shadow Sanguinary
        • Added Liquid Metal, Carved Ornament,Artisan’s Tools, Blightrage Armor Chest
        • Removed Hypnotic Device, Archdevan Formula, Copper Clasp
      • RK-9 Kennel
        • Added Skill Advancement Scroll I
        • Removed Blighted/Blightrage Handwear Chest
      • Antaroth’s Abyss
        • Added Carved Ornament, Artisan’s Tools, Devil’s Claws
        • Removed Archdevan Formula, Copper Clasp, Dragon Skull
        • Changed Skill Optimization Scroll I to Skill Optimization Scroll II
      • Grotto of Lost Souls
        • Added Carved Ornament, Artisan’s Tools, Devil’s Claws
        • Removed Archdevan Formula, Copper Clasp, Dragon Skull
        • Changed Skill Optimization Scroll I to Skill Advancement Scroll II
      • Rakelith’s Manor
        • Changed Blighted/Blightrage Weapon Chest to Blighted/Blightrage Footwear chest
      • Velika’s Sanctuary
        • changed Skill Advancement Scroll I to Skill Optimization Scroll I
    • Removed the following 13, level 65 dungeons :
      • The Abscess
      • Kalivan’s Challenge
      • Sky Cruiser Endeavor
      • Dark Reach Citadel (hard)
      • Thaumetal Refinery (hard)
      • Broken Prison
      • Shadow Sanguinary (hard)
      • Kalivan’s Dreadnaught
      • Red Refuge (hard)
      • Dark Reach Citadel (7-man)
      • Antaroth’s Abyss (7-man)
      • Grotto of Lost Souls (7-man)


    https://seraphinush-gaming.tumblr.com/page/3

    you should inform yourself on this page if you dont wanna get surprised in the future

  • "we will never remove dungeons from the game and just adjust them to current patches so players can experience all the content"


    :)

  • From NA patchnotes

    Quote

    DEVELOPER'S COMMENT
    We’ve closed some dungeons in order to improve dungeon matching times and reduce the difficulty to supply enchanting materials. The items from the closed dungeons can be obtained from other dungeons with the same difficulty. And those dungeons will return in rotation after rebalancing.

  • From NA patchnotes

    That is a smart move, only idiots think that having +30 dungeons in a game with an already small comunity is a good thing while it actually is the worse you can do. If the comunity is already small you need them to be concentrated in less content for them to actually notice people doing it or they will always feel that the game is dead becuase the queve times are really long.

  • "we will never remove dungeons from the game and just adjust them to current patches so players can experience all the content"


    :)

    it was stupid from the start to do that, considering they'd have to rebalance every dungeon after patching, which they do not do, and its not really experiencing the dungeon if people clear RMHM,etc bosses in 20second