This type of gearing system is just piling up over and over on the new players that's become impossible for them to have a slight chance into competing with older players, i will list afew problems
How come is upgrading from Daylight into Entropy costs from than upgrading to the new accessory that was just released
why not make upgrading from daylight into Entropy cost Silver Siglo instead of Plates, also lower the price cost from 2 diamonds for 1 pieces into 1 diamond and 5 emeralds for 2 pieces
players should start from Twistshard instead of Guardian, people will say that story quest offers FM+4 weapon and FM+0 gear, but its not enough to be honest, players have a long way to go,
they don't only have to gear items and accessory but keep gold for advance skill, haildoms and relics infusing gear items.
Does Krafton know that they are basically killing the game, they already killed the new and casual player community, and even alot of the veteran players that i know started quitting and alot of people are complaining, are you planning on shutting down the game soon thats why you keep pushing players away, just like any typical MMORPG that's dying, it goes through this phase? you should try to get this fixed, people will always come back to the game if they notice the change into a better direction.