When is Krafton going to make a development in gearing system?

  • This type of gearing system is just piling up over and over on the new players that's become impossible for them to have a slight chance into competing with older players, i will list afew problems

    How come is upgrading from Daylight into Entropy costs from than upgrading to the new accessory that was just released

    why not make upgrading from daylight into Entropy cost Silver Siglo instead of Plates, also lower the price cost from 2 diamonds for 1 pieces into 1 diamond and 5 emeralds for 2 pieces

    players should start from Twistshard instead of Guardian, people will say that story quest offers FM+4 weapon and FM+0 gear, but its not enough to be honest, players have a long way to go,
    they don't only have to gear items and accessory but keep gold for advance skill, haildoms and relics infusing gear items.

    Does Krafton know that they are basically killing the game, they already killed the new and casual player community, and even alot of the veteran players that i know started quitting and alot of people are complaining, are you planning on shutting down the game soon thats why you keep pushing players away, just like any typical MMORPG that's dying, it goes through this phase? you should try to get this fixed, people will always come back to the game if they notice the change into a better direction.

  • They sure try for kill the game mi cant find any other reasons all this random random rng casino festival and half ppl banned for fish cuz dis lvl 65 for 70 patch so slow boring how u want ppl to play?? den u have pet casino and relic casino gear try for enchant casino stopid rng not even 2x droprates and skill for exp o enchant event money gold all fly everywhere how to play game?? mi alt all dead n u want new player come how??

  • If they dont change , soon there will be only 2 categories of players left ingame : no lifers that are too addicted to this game and the whales that keep paying them ...:|

  • I think upgrading costs are not to high, but they can just boost the % chance for enchance. Or mby something like this? But ur right, I play about 1.5 month (Well, im pretty new player) and accesoriess are horrible to upgrade ;( Almost impossible to catch other ones with entropy +.

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  • We want to remove player disparity .... Lol.


    Since pets halidoms and relics it's almost impossible to reach the same gear/progression level of other players. I know a player who just reroll from his Ninja to Warrior. He have now better Halidoms and Relics ect just because he was lucky.


    I played warrior since for ev er and he rerolled from a Ho + 2 Ninja to a from scratch. No he have almost 50 Power more than my Warrior. And i only invested all my currencies into my warrior. No reroll. No uneccesary Gold waste in Costumes ect.


    The all so called Gear revamp which should hekp players is in fact way worse than the old Gear Revamp. OFC Apex had its own Problems ... But atleast you could pre farm MWA/Feedstock ect.


    But these Problem are known for atleast one year. BUT GF don't care at all. We only had ONE enchantment event until SC Gear while other reason already had multiple events. Ofc events don't solve anything buit atleast it would help a little bit.


    This whole gear revamp turned me from a progression player into a casual player even thou i didn't really wanted.

  • In the past whenever a new piece of gear/accessory was released, everything in the progression process was going forward by one step as well. Higher set was becoming a lower set, they would decrease costs and make it easier to obtain/enchant.

    Why is this no longer a thing , I don’t know. Getting entropy accs is as expensive as it was since the beginning, and all this effort goes for a set that is far from the BiS one.

    We cannot even skip any sets anymore since the linear progression got introduced, compared to the past.

    I cannot imagine a new player that has 0 mats in bank, if I saw how many tiers I need to go through and how much plates and dias it eats, I’d certainly give up on this game.

  • In the past whenever a new piece of gear/accessory was released, everything in the progression process was going forward by one step as well. Higher set was becoming a lower set, they would decrease costs and make it easier to obtain/enchant.

    Why is this no longer a thing , I don’t know. Getting entropy accs is as expensive as it was since the beginning, and all this effort goes for a set that is far from the BiS one.

    We cannot even skip any sets anymore since the linear progression got introduced, compared to the past.

    I cannot imagine a new player that has 0 mats in bank, if I saw how many tiers I need to go through and how much plates and dias it eats, I’d certainly give up on this game.

    One of the reasons that many old players like me will never come back. Even the levelling to level 70 is not studied. I was hoping to start from 0 with this new espansion, like were for level 65, see new places, dont care for gear at start and enjoy the gameplay normally. NOPE! CONTINUE TO UPGRADE THE OLD GEAR, NO LIFE, GRIND GRIND GRIN. Plus, Gameforge decide to dont care anymore about Killian situation, the old most loved server for PVE and PVP, I really miss vm1 time, not because of Manaya, but for the gearing system and the fun that you was able to get even with low gear.


    This game started to be cancer with +15, and, after give us the illusion to don't die anymore for gear, they introduce the upgrade system, withouth reduce any time the cost of things and give more rng than +15. I got many delusion from this game, and I miss to play my Mystic, but I want a life. I payed TC for many years.

  • They're just using tera to test their crap systems for A:IR at this point

    i think even BHS are not stupid to think that A:IR might be a success, by now they know its gonna be a failure they are using unreal engine 3, and introducing nothing now, maybe will hype for 2 months max

    I think upgrading costs are not to high, but they can just boost the % chance for enchance. Or mby something like this? But ur right, I play about 1.5 month (Well, im pretty new player) and accesoriess are horrible to upgrade ;( Almost impossible to catch other ones with entropy +.

    considering you have to upgrade 7 items 5 times, with each having 25% chance and u might fail until 70% cause i have that, it's alot compared to having to upgrade once back then

    In the past whenever a new piece of gear/accessory was released, everything in the progression process was going forward by one step as well. Higher set was becoming a lower set, they would decrease costs and make it easier to obtain/enchant.

    Why is this no longer a thing , I don’t know. Getting entropy accs is as expensive as it was since the beginning, and all this effort goes for a set that is far from the BiS one.

    We cannot even skip any sets anymore since the linear progression got introduced, compared to the past.

    I cannot imagine a new player that has 0 mats in bank, if I saw how many tiers I need to go through and how much plates and dias it eats, I’d certainly give up on this game.

    that's what im talking about, also if they made it like the old days so that

    after we got HO gear they decrease the prices to upgrade SC and FM and Twistshard and discard of Guardian or maybe twistshard too what the heck let the player start by doing apex.

    One of the reasons that many old players like me will never come back. Even the levelling to level 70 is not studied. I was hoping to start from 0 with this new espansion, like were for level 65, see new places, dont care for gear at start and enjoy the gameplay normally. NOPE! CONTINUE TO UPGRADE THE OLD GEAR, NO LIFE, GRIND GRIND GRIN. Plus, Gameforge decide to dont care anymore about Killian situation, the old most loved server for PVE and PVP, I really miss vm1 time, not because of Manaya, but for the gearing system and the fun that you was able to get even with low gear.


    This game started to be cancer with +15, and, after give us the illusion to don't die anymore for gear, they introduce the upgrade system, withouth reduce any time the cost of things and give more rng than +15. I got many delusion from this game, and I miss to play my Mystic, but I want a life. I payed TC for many years.

    i got the same illusion with every patch
    when SC gear hit, i thought this was to make things simpler and easier, i thought after SC gear they gonna decrease its price and make it simpler and easier
    when Adventure coin hit
    ii thought hell now i can run the dungeons i want all day with no restrictions, or maybe i can get more coins from vanguard points
    but no, i can run my favorite dungeons only twice a day, but guess what i can't even run other dungeons the rest of the day, i can't help my guildmates in their runs because that will decrease my coins
    all of this could be fixed, and you will profit more believe me, its not hard to fix this stuff, we are not asking for major changes its just stuff that's easy to do, we didnt ask for Lv.70 how the hell thought it up.
    we didn't ask for Lv65.~70 mobs to be cramped next to normal mobs and in the same areas, why not open baldera along with Lv.70
    this patch was rushed and little thought given to it, it's completely shit

    Dont worry game will die this year since they are focus on AIR realise

    this game will die along with A:IR and Krafton.