i noticed that the game is going in a direction that's making all dungeons easier, and facetanking and skipping mechanics is just the norm now, i just ran Broken Prison after awhile bosses take 1minute and do no mechanic, and its the same with almost every dungeon other than GLSHM and Bahaar, bosses doesn't have time to do their mechanics anymore or just get stuck and bugged like SSHM and SSNM bosses repeating their normal mechanic cause they get killed too fast, i miss the times where dungeons took abit longer but were more rewarding.
If bosses had more HP and were more harder but gave more loot that would be alot better than running the dungeon over and over again for little loot, please take this into consideration
making the bosses have more HP but instead more loot, you can even double their HP and then double loot or double vanguard. the harder the game is the better it is, 5minutes dungeons isn't fun, and let's talk about RMHM, it's considered the 5th hardest dungeon in instance priority, so how could every boss there die in 30 seconds or less?