439 Dungeons - Easy to Hard one

  • So i reach Frostmetal at my Brawler and I started do first 439 dungeons after apex quest for some materials to enchant my frostmetal gear. I try yesterday some Dungeons Like RMNM the first boss are ok but at 2 Boss I died like a paper. I realize which dungeons can i learn really fast and which take for me longer. This is my first Class with role Tank. Some Tipps for me?

  • Easy:
    RRNM - Easiest "The last boss may stun you (only thing to dodge in the whole dungeon)"
    SCNM - "After you learn how to avoid last boss pushes is easy"
    SSNM - "Just boring because the bosses keep spinning around"


    Medium:
    LKHM - "Healer must know when dispel last boss"
    TRHM - "A bit tricky if someone in the party does not know the mech, but do not oneshot you anymore"


    Hard:
    RMNM - "Most of the skills are no blockable"
    BPNM - Hardest "The whole party must know the bosses mech to survive"

    Guild Master of "Missing Texture" on Killian Mystel ^-^

    Edited once, last by PizzaWarrior ().

  • You forgot RKNM, which is a rookie trap
    On first rocket barrage and bombs will get you, on second ball lasers and pistons, on last sbomb and shield phase
    Easily up there in "hard" with RM and BP

  • Basically, from easy to hard (It's PizzaWarrior's list, more or less with some additions):


    RRNM => By far the easiest dungeon, but takes a while if you don't have that much damage. Last Boss does hit hard though if you don't block.
    SCNM => equally easy even if you don't know the mechanics; 2nd boss can pose trouble if no one knows you need to take the crystal laser at some point
    SSNM => Next to no trouble, comparable to SC, but you need to play attention at the last boss.


    LKHM => Pretty disgusting as a tank if I may say so. All bosses are quite annoying to tank, with the last boss being far easier tu tank than the rest. If your damage is rather mediocre, the healer needs his one button to stop the buff from wiping the whole party. Take note of the low HP of all bosses in this instance.
    TRHM => 2nd and last boss are quite annoying, still, even if they aren't as difficult as they were about 1 year ago. Last boss has got quite interesting mechanics and may trouble the party if they got no idea what to do. Again: Take note of the low HP of all bosses in this instance.


    RMNM => A lot of attacks in here are rather fixed damage and may oneshot you, dependent on your gear. The 2nd boss has no difficult mechanics but does quite a bunch of damage, like you already noticed.
    BP => Since you're Brawler, you need to play the mech at the last boss, as a lancer you basically breeze through the whole instance if you know what you're doing. You need at least one party member, preferably the healer who knows how to deal with the 2nd or last boss, else, you're pretty doomed.
    RKNM => Absolutely troublesome if you got bad damage. The last boss makes quite annoying moves regarding tanks.


    I don't even write this from a Lancer's perspective, but from a Zerk's. You guys can pity my former party members if you want to. :crazy:

    Ultima | Lv70 Priest | ILv 498 | Yurian | Main
    Aeq | Lv70 Archer | ILv 466 | Yurian | Ex-Main
    Quest | Lv70 Zerk | ILv 470
    | Yurian | what a joke


    Game Over.

    Lordz of Ownage - 11/09/13 - Never forget