Helo, not sure if it is only me but im experiencing a bug where mystic's auras on UI are blinking sometimes even tho they are turned off ( for exmaple it turned cause of lack of mana). Kinda misleading :C
Mystic's auras
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Yeah, it's like the "stance" bug from warrior. Sometimes if you die or port into different Areas or run out of Mana, theres a Chance that the Skill is "visually turned on" but it is actually not. Just watch if you really receive the buff, else turn it on off again, then the bug should be gone.
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I hate this bug coz its not easy to notice it every time, especially if you're in run where you need lots of healing/reviving and your mana runs out just for a sec and u dont realize your aura went off for quite some time. Also when you switch instances sometimes auras stay on, and sometimes they dont, but their icon is always blinking no matter what :dash:
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It is with the archer aswell. Directly as i saw it, i always turn them off and on again manually, as i dont trust the system till its fixed
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Yeah, whenever I enter a battleground the auras are "on" but they still dont work. So I have to turn them off then on again. Same goes to my archer, kinda annoying.
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Yes it's annoying...worst in fight after death. You don't have time for this shit...
Warriors and Archers having similar problemes for years but instead of fixing it, new bugs get released...why? -
The biggest inconvenience is one has to use the skill twice because although it's not on, the skill icon indicates otherwise, so instead of activating it, it turns it off although it's already off. The second use activates it for real. Not a huge thing, as one can simply glance at their buff bar or those of party members to check whether the aura is on, but annoying nevertheless.
Now that they fixed the auto turning off of auras upon entering/leaving an instance or a battleground, I'm still used to the bugged way where I had to reactivate them. I doubt they'll ever fix the Noctenium bug where Noctenium also gets deactivated upon entering/leaving an instance, including teleporting within the same dungeon.
A thing to help with mid-fight issues is to drop and use an MP mote when we've about 40% MP left, especially if Thrall of Life is on cd and we can't deal with emergency MP consumption. It's a skill we have and there's no reason not to use it for our own benefit. Another application is for mote detonation but that is more of a 'for fun' kinda skill than an actually useful healing (or even damage) spell, especially when someone is slaying. It does have a dual effect nevertheless - HoT plus instant MP regen but more often than not I just spam way too many motes of both types in order to have a reason to actually use the mote bomb skill. For instance, I know no-one will bother picking up motes (it's a shameful thing to use motes - better just blame the healer, haha), so I just drop at least one near tank, melee and ranged DDs at RM HM first boss and detonate them after a colour switch. Fun times... q_q