List of bugs/issues with the new awakening system

  • If a buff cannot be removed may as well just become a passive.


    Archer's sniper eye works just the same, why it can be turned off ?

    Why indeed? It's completely unnecessary. Who in their right mind would fight without it? Without either of these for that matter.

  • Again, why they're not just passive skills then?

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  • Before the patch: Hold S + Backstep = backstep backwards. (Even if you're also holding block button)
    Now: Hold S + Backstep = backstep forwad. (If you're holding block meanwhile).


    Ends up moving into the AoE you're trying to go out of.

    Damn so thats why i now keep backsteping to boss back from front during S attack in RKE :D

  • g a r b a g e patch. mystic dd 30k +9 full crit heal omegalul.
    warrior backstab off cooldown brawlers with growing fury even yikes
    priest more useless (afaih) skills -> roll your face trough the keyboard
    slayer one combo class now :) ty btw :-)
    lancer -> ty for destroying mass pvp :)

  • Damn so thats why i now keep backsteping to boss back from front during S attack in RKE :D

    Yeah, i had it in the exact same situation. It was so frustrating and embarrising dying to same thing several times in a row.


    Then i had to do the S mechanic another way that i was not even used with.


    I simply cannot fast click movements, block and backstep. If there would be a frame they meet, i just die in the worst way.

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  • Priest:
    Healing Circle

    "Doubled cooldown and decreased healing by 10%.
    Increased range by 25%, and when it is chained from [Backstep] or [Fiery Escape] and [Lockon Heal], its casting speed and healing is increased by 25%"


    Often doesnt't work with EU Ping...takes way too much time between Dodge, Escape, Lockon and Healing Circle...so no additional 25%.

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  • Again, why they're not just passive skills then?

    Direct that question to BHS, they're the ones implementing those as stupid toggles instead of being passives.
    At least the archer one used to make sense when there was the choice between eagle eye and sniper's eye.

  • Prist cant use mana charge in Skyring (or another BGs)... i dont go deeper in, the retardness level behind this is over 9000.


    This is legit the worst thing with this patch by far. Let's compare Mana regeneration options before and after this patch:


    Before:
    We had 50 MP/s for 5s on Restorative Burst - which is a really good skill in Skyring btw.
    We had Mana Infusion for 100 MP/s for 20s or until you engage in combat again after casting it.
    We had Mana Charge, which gave 45% MP (unglyphed)/68.5% MP (glyphed).


    After:
    We have 2% MP/s for 10s every 2s on Regeneration Circle (is this an intended change? The Glyph is still called Spirited Restorative Burst) which doesn't apply to the caster.
    We have Mana Infusion for 100 MP/s for 20s or until you engage in combat again after casting it.
    We have Words of Vitality for 50% MP (unglyphed)/75% MP (glyphed) which is currently unavailable in Battlegrounds.


    So you see what we are left with I think, a skill with horrible cast time, which replenishes 1.57% MP/s until you engage in combat. In a Battleground. As the only Mana Regeneration source.


    Even when you spam this skill, if the round lasts longer than three minutes, you will be left with no mana in normal circumstances. Just imagine a Sorcerer stealing your mana and you have no option to get anything back. Sounds fun, am I right?
    This change literally broke Priest for Champion's Skyring! and made it infenitely worse in every other Battleground.


    GIVE PRIEST HIS MANA CHARGE BACK!
    atleast for Battlegrounds.


    Priest heals got nerfed


    This is intended and deserved.

    Edited 2 times, last by Trveasky ().

  • ^ This is huge. Gameforge pls fix or priest dead in BGs. Completely fúcking dead.

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  • a lot of the skills don't have full descriptions. what i have found so far



    words of judgement buff
    shocking impulse and final reprisal recover hp and mp but it doesn't say how much
    and it says u cant use recovery skills other then holy burst and words of vitality but u can actually use restorative burst



    heal thyself caster restores hp but again it doesn't say how much



    words of vitality again doesn't say how much hp is recovered and the glyph that increases range doesn't seem to work



    and this is just for priest i'm still going thru the other classes

  • Archer: Sniper's Eye


    After resurrection the buff is missing in the buff bar but still counted as active in the skill bar --> Use skill twice to really activate it again.

  • • Berserker Unleash says HP can't go below 1, but in fact your HP can go into negative and if they reach your negative max HP you die (has killed me several times during awakening quest boss fight untill I found out why).
    If this is intended, I do not understand how the skill works and the description is definitely wrong. Can provide a video of the fight where I die at -138k HP with 5 seconds remaining on the buff :/
    Either, the description needs to be fixed, saying you effectively only double your HP, or they need to fix that you actually die during a skill that states your HP can't go below 1.


    • Priest Manacharge range glyph hast been mentioned already.


    • I think Priest new passive, Dedicated Vigor, which heals for 100 each second for 10 seconds, is not working as intended either. I'm not entirely sure if the 100 HP are meant to be fixed, because 100 HP a second in a game where people have 120,000-160,000 HP is ridiculous at best. I think those 100 HP should scale with healing on gear, similar to basically every other healing skill Priest has.

    Edited once, last by xLightz ().

  • Mystic: when using Thrall Augmentation, names on name tags disappear. This applies to all costumes with a name tag.

  • Probably intended but while dueling as a berserker with Intimidation (tank mode) enabled, after using Unleash the tank mode becomes disabled, so you need to press the Intimidation skill to enable it again.


    About the double negative max HP, fixing the skill description would be nice but the way to prevent your instant death is using Unbreakable, so if the heal has time to heal the double damage you should not die.