Awaken the sleeping forces within! Patch 67 brings brand-new skills for 7 of TERA’s 13 classes, along with numerous balancing improvements. Look forward to the following changes from 10th April:
Changes to Apex Classes
- The following 7 classes receive Apex skills:
- Lancer
- Berserker
- Slayer
- Warrior
- Brawler
- Priest
- Mystic
- You can find a preliminary (incomplete) overview of the skills in the preview
- A detailed list of all skills will be released on Tuesday, 10th April
- An info overview has been added to the character selection screen
- Certain Apex skills have been added to the previews in the character creation screen
Note: Certain more powerful Apex skills cannot be used in PvP.
Changes to Other Classes
All Classes
- All classes without Apex skills receive a passive skill which increases their power against monsters
Archer
Sniper
- Reduced Crit Factor boost from 10% to 5%
Focus
- On reaching 10 stacks, Crit Power increases by 0.4 and the chance to crit by 7%
Valkyrie
Balder’s Tears
- Restores an additional 67 Ragnarok points per second
- Ragnarok Point Recovery effect ends immediately if the Balder’s Tears effect ends or the player enters combat
Ragnarok
- Ragnarok points are no longer reset on death
- The effect unlocked when the Ragnarok meter hits 1,000 lasts 40 seconds instead of 60
- Ragnarok only drops by 50 per second
Gunner
Mana Missiles
- Increased skill damage by 10%
Time Bomb
- Increased skill damage by 10%
HB-1 Attack
- Increased skill damage by 10%
- Increased critical hit chance by 20%
Scattershot
- Increased skill damage by 10%
- Increased critical hit chance by 15%
Burst Fire
- Increased skill damage by 15%
- Increased Willpower consumed to 75 per shot
Command: Recall
- Cooldown reduced by 10 seconds per skill level
Bombardment
- Reduced Willpower consumption to 1000
- Increased skill damage by 20%
Arcane Barrage
- Increased skill damage by 8%
Ninja
Circle of Steel
- Increased skill damage by 20%
Sorcerer
Meteor Strike
- Increased critical hit chance by 10%
- Reduced MP consumption to 750
- Reduced cooldown to 11 seconds
Void Pulse
- Increased critical hit chance by 10%
- Reduced MP consumption to 550
- Increased projectile speed by 66%
- Increased skill damage by 8%
Lightning Strike
- Reduced MP consumption to 250
- Increased skill damage by 8%
Hail Storm
- Reduced MP consumption to 800
- Reduced duration of AoE to 6 seconds
- Increased damage per strike by 60%
Arcane Pulse
- Reduced charging time by 20%
- Increased skill damage by 22%
- Can now be charged for 2 seconds longer (without influencing damage)
Other Changes
- Increased max. character slots by 1
- Adjusted hit points of various opponents in Guardian Legion missions
- Improved system for returning players