Sorcerer Warp barrier > Enhanced meteor strike bug

  • I hate what they did with wrap barrier.
    - it was something like: "we know, you are not glass canon anymore - no canon, so no glass - here you are wrap barrier, its your reward for not to by canon :)


    and than:


    f yourself, we will do cooldown prettly long to kill you if you was used to use it too much
    - and again - we will week your rotation if you use it duringg mana boost
    - and again - go to DW and try avoid damage with wrap - its not working where backstep and teleport working


    So, please GF, take your wrap barried, we dont need it, sorc should stayed glass jumpy magicians, but give us back some real deep damage to be rewarded for all risks
    - I like better to play hard complicated risky class which is strongly rewarding skilled players and punishing averages,
    Do the sorceres great again, there is a lot of easy classes for average players, we need one challenging/rewarding!


    (I know GF can do nothing with this, but at least I made my sorcerers heart lighter :):)


  • no canon, so no glass

    hahaha, you made my day xD



    So sad that even with +347 Crit Factor with Mystic in party, Sorcerer don't crit!
    And when it crit, it's low damage, cause yeah to get this crit factor you need double crit set!
    And if you go double power set, rip crit for ever!


    Sorcerer lost the Glass Cannon title, it's now only Glass no cannon!

  • yeah sorc clearly no longer is the "you have a shared i frame and a 5min cd emergency shield"


    it definatly is no longer a glass canon, more a survivability monster with all the tools we are given, hell, base modifier in def is certainly a lot (at least im pve, i know they nerfed it in pvp a while ago)


    and oh yes the beloved 500 total crit rate and only 50% crit rate on some skills :love:


    btt, i think how it is now should be the way it is, given the description of the skills;


    warp barrier temporarly cancels all effects that mana boost gives




    and thanks for the explanation in pvp c:
    I did assume you dont want to hit a slept target with the little hits so you want to change to the big one. I just didnt grasp the concept of actually needing to sleep the target first, which mana boost certainly helps with the atkspeed it provides



    (wtb old OP barrier, 8s cd, 2s duration, 5% Max MP restore per hit absorbed, completly ABSORB all kind of damage)