The tide is high and the grounds for drama have been plowed, another high-end raid-dungeon is coming in, and the tension is high. From personal issues to insecurities to your everyday humane social awkwardness that you get in your average MMO team plays, I hereby offer you a few ideas, which hopefully will help you become a member, coach or leader of your guild, group, team or raid that is actually capable of being constructive without even leaving a hint of offense to your fellow players.
You think you'd make a great coach? I think so too. Anyone can be. But here I make the note to you that it actually does take some effort and practice to be a coach that people love and appreciate - a coach that can give magical feedback on the go without making anyone upset and feel like it's time to drop the party.
I'm not a loved and appreciated coach, just fyi, so you may take my word with a grain of salt. What I write here, though, is not something that I made up on my own, but learned from actual cases, actual people - good and bad leaders both, and simply by observing how some things work, and how some don't.
If you're interested in empowering your playing friends and team members, this is a discussion worth having : )
Nobody becomes a loved and appreciated coach or leader over night - it takes a mindset, and a mindset takes time to settle in. And a mindset needs to be learned and fully understood before it can start settling in. So, here I provide just a start, but starting it is the most important part - I hope that already after reading trough this you might have a grasp on what I'm going at and can start using these little tweaks to make your feedback magical.
* * *
What do we really expect when giving feedback to others?
So, your run is going to shit, and you think you figure whom to point the finger at. Now, before going to the next step, which is what we all tend to do without thinking too much, DO THINK, what kind of a response are you ideally expecting to get from the person you are about the give your feedback to?
"Wow, great advice, thanks!",
"Oops, forgot about that, sorry!"
"Oh, I didn't think of that, pretty neat."
"Sure, I can't really figure out x y z, how does it work can you explain closer?"
"Let's try one more, I think I got it this time".
I love it when people take feedback with grace and it fixes the problem. Who don't?
After all, The idea of feedback is for someone to get or do something right, or to get them to do something in a way that you expect them to. And since people are not computers, we can't really achieve that by entering a command, "do this-that," and expect that this-that is how things will go now.
You're going to have to be a bit more elegant than that. I will offer an idea of elegance soon, below.
* * *
The general types of people we get to play with, simplified (and how they react to our robust feedback):
1.-5. Insufferable, insecure, unstable, dramatic, overly-sensitive kinds.
You will often find that if you just blurt out during a wipe your view on how things should be done, people take offense in it, become defensive, log off, drop the party.
6. Stoicists.
Some are indifferent to how or if you give your feedback - because they really are bigger people - they are super open, super kind and super compassionate - and they are a blast to play with, ik!
7. Optimistic enthusiasts.
Yes, there are cases where your sentence of opinion snipes the mark - you made an assumption, you took a guess, you blurt it out and by a weird chance that actually was something your target needed to hear and appreciates. It happens.
Now, it would be an awesome team if all your 5-20 members of the group would be the stoicists and optimistic enthusiasts. I assure you - they are a super rare kind, and 20 stoicists/enthusiasts in one raid will LIKELY never happen. I do not know statistically how many of us belong to the 1.-5. - It's a safe bet there's more of them than the two latter.
So, there's a high chance that when you open your mouth and are not tactful about it - someone is going to end up leaving the party or just start performing worse because you are putting the extra pressure on them, and they believe it's not justified.
Here's the deal, though. 1.-5. are also VERY coachable people - if you feel and have thoroughly experienced that they are not, you've probably just not been giving feedback in the best possible way.
And let me make that clear - going the extra mile is NOT babysitting those people. It's not catering to their weaknesses, it's not enabling them to remain in their obnoxious ways. Being elegant with your feedback isn't a weakness - it is something that makes you very powerful and unbelievably influential.
It is all about you and your excellence. And if you want people to do things right, and their recognition, gratitude and respect - this is how you make a run for it.
* * *
There are very specific problems with offering your solution right away. Unless you accidentally snipe the mark - there is a VERY high chance that the solution you are offering is wrong, or that you are actually not aware of what the real problem is.
A person has bad crystals, the dps is dieing 7 times in a row, your mystic isn't spawning balls, your priest isn't using energy stars, your tank seems to be missing out on every block.
The easy go-to assumption most of us tend to make - these people are idiots. They don't know how to play their class. And then we go on to tell them how to do it because we assume they do not know.
It is easy and effortless to say, "stop dieing", "ffs buff me", "use energystars omg", "spawn balls we keep wiping", "block ffs", "are you retarded?", "focus pls".
By the way - that is not advice, that is not constructive criticism, that is not coaching. It's not helpful, it's not empowering, it's not gracious, it's not awesome and it's absolutely not respectful. That is bitching and moaning, at best. Stop trying to convince anyone otherwise.
Yes, it can really be the case that your assumption is right - that your targets do not know how to handle their class, or that they are not focused because they are erping in whisper chat or whatever. Those things happen too, sure.
It is not a safe assumption, however.
Why? Because there could be actual pressing reasons they are not doing things the way you expect them to. And if you make the wrong assumption in that case - you get yourself a fire you might not be equipped for to put out in a way before the house has burned down.
The first step of being elegant - don't even let things go bad. Steps further below will explain more specifically.
* * *
How do you get people to do things the way you expect them to?
Here is just one way: Instead of telling them what or how to do, instead of fking up people's focus during a combat, wait til the wipe and before entering the battle again:
1. Take a moment, do not rush back in. Wait, let's break it down here.
2. ASK a question, giving your target the benefit of doubt. DO NOT assume they are stupid or don't know what they are doing - even if that is the case, there is no better way to compliment a person than by trusting their capabilities.
"Why are you not spawning balls?", "is there anything anyone can do to help you not die so much?", "explain your crystals?", "may I offer you some pointers in not letting x y z not screw you over?" etc.
3. Listen.
And you might find that their answer is something unexpected. They had 3rd reasons for doing things what they do, and they literally had no way of getting it right. Or they will get the chance to calmly tell, "oops, forgot about that". Or "oh, I didn't think of that, pretty neat." Or "sure, I can't really figure out x y z, how does it work?" Or that, "let's try one more, I think I got it this time".
4. Only after having heard their part - if necessary, add your point, offer your solution. If they do not want input or ideas, do not force it on them. That is the most elegant thing you can do in those situations. And people will appreciate you for that.
Often it happen so that you will not even have to offer your solution after you have heard what their problem was, or you will find out that they are aware of said solution and planned to implement it on their own anyway.
* * *
So here's the idea - Giving advice isn't the key, as it's not always even necessary. Skipping 1-3 is a big mistake. It's what annoying micromanagers do. It's what impatient people do. It's what makes the obnoxious - the message skipping these 3 sends to your target - you don't trust their capabilities, you assume they don't know what they are doing - and god knows why.
Timing, asking the right questions, and listening is the key that makes you an excellent coach or a leader.
* * *
The idea of coaching people isn't to speed things up, but to empower them.
If your intent is to speed things up, do not expect that people will take it lightly, because, even if you reason that it benefits the whole party - that is only a silver lining, and it is a very selfish and bullshit way to handle it. And you have no rights in excellency to label it as advice or guidelines - you are not on a high horse there. In that case it is "demands", and do not try to convince people that it is advice, or that they should learn to take it like a man.
* * *
Learning how to be efficient and empowering without having to offer any advice yourself will get you a long way - and it can often be the best kind of feedback - not only in the game, but this also applies in real life, in the professional world, in relationships and real teamwork.
Instead of becoming petty enemies over silly demands and misunderstandings, reprogram this TINY aspect of how you deliver, and instead of petty negativity you already make the gaming environment a better place, your's and another player's gameplay way more fun, and who knows, make a long-time friend out of a person who could hold grudges against you for months, only because you are too lazy to go trough 1-3.
Go trough 1-3 and maybe you even help them become a better player instead of having them drop the party and scoffing at their behind, "good riddance, poor player anyway."
* * *
If you desire to continue with the philosophy of effortless tough love, that people should really take your commands, advice and opinion with gratitude and respect, then I here is how I have come to understand things - for gratitude and respect we actually DO need to run an extra mile. It's something we earn by being gracious and respectful, and it's something people give out only when they feel good about us.
We can never get respect or gratitude from the people that we get tilted. Also, sadly we can't get gratitude because we have suffered a lot in life, or because we have done great things in life that have nothing to do with the current moment whatsoever.
If you do have arguments that support being arrogant and points that make it efficient - I am very interested in hearing those.
Merry Christmas, see you in court o/



Please. What you do is you tell them they shouldn't wear this but that instead.