Sky Cruiser Endeavor EXTREME

  • The Sky Cruiser Endeavor will make a comeback for Europe as a Hell Mode. Since this is the first time we’re making such extensive changes to the game, we’ll need your help to conduct a closed beta test of sorts, before releasing it for everybody to enter!

    • Are you part of a 5-player static group, and would like to playtest the changes? Then sign yourself and your mates up now using the following thread!

    We’ll select a few groups amongst those that post in this thread, and let them enter this weekend into a modified version of the SCHM! Feedback will be collected, evaluated and if needed applied before the event starts for all hardcore players to enjoy!


    You can of course stream your first try in this Extreme Difficulty if you wish to do so. :)


    Get ready for the following changes (amongst others):


    Dungeon Details:


    • If you die during a boss fight, you’ll get revived in front of the boss room.
    • To enter the dungeon, you’ll need a special item that gets consumed upon every entry. The item can be purchased next to the teleportal.

      • For the current test, every static member gets one entry ticket! You can only enter the dungeon once, so don’t enter before everybody is ready, and don’t leave it until you’re all done!
    • The usual HP bars of bosses will not be displayed, and effects (buffs) bosses get won’t be visible.

    1st room: Putrion

    • Perimos‘ laser inflicts you with a debuff.
    • Archers will, with their strong arrow attack, reduce your life on a percentage basis
    • Priests will heal more and will buff their allied monsters
    • Putrion’s gallop will kill you for sure
    • Putrion will increase your skill cooldowns and reduce your movement speed

    2nd room: Perimos

    • Every player must now stand in both lasers (red and blue kind)
    • Perimos will now place fields around him twice in a row, but the second wave is not being displayed
    • Perimos reduces your MP and received healing

    3rd room: Darkan

    • Darkan will let you turn blind, should you not find the saving field of light
    • Darkan will emerge from the ghost summoning or after the cage mechanic with a strengthening buff
    • He will silence you, or let you run around in fear
    • A wide array of his attacks can no longer be iframed, or remove your MP if you’re getting hit by them

    Links:


    Application Thread
    Discussion Thread

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