Slayer Guide on Essentialmana

  • This is Op guide for noob like me (and not xD). Thanks for shiro for share the link ! and Cli for fix it in this section xD! :beer:

    "Enbarace your dreams, and protect your honor.."


    Zack Fair.

  • The Guide is good for new player , but overall its meh.
    There are some fail in glyphs and skillrotation.


    If you would be so kind to explain the wrong statements from Kaai I would test the suggestions and refine the guide in a separate document.

    Thank you Chloe!

  • Never skill overpower its not worth it with high crit rate atm.
    All slayer should have ATLEAST 200+ critrate , so overpower is kinda useless and waste of time dps wise.
    Also only use overpower when u have to move or before the fight starts.
    That's a big help imo ,but y the guide is for decent slayer not if u want to play on top , and that's where u have to learn ur class yourself.

    Edited once, last by Zailan ().

  • Thank you for your contribution. I'll test your suggestions and compare them with kaai's assumptions. My static will forgive me for running with different combos/rotations for the next days.

    Thank you Chloe!

    Edited once, last by CLi ().

  • well , I feel like crits are never enough...so I'd rather spend a brief moment to cast overpower and ensure a crit on the next skill , rather than not casting it , and not critting , since a non-crit hit is way more of a dps loss when compared to overpower cast time.


    for example I have knockdown strike glyphed for +25% power , and headlong rush glyphed for +25% power on KDS , but if I don't use overpower first , it becomes pretty much useless , since it rarely crits , even if I have +203 crit

  • Actually Op is worth it the Glyphs because i used to not use it often and ya like 3-5 times a fight. Now i use it whenever i got the time because the damageboost and amount of crits on my ht increased significantly because 33% more skill dmg and +56 crit rate is a good chunk of dps over time. So ya i use it on nearly every ht unless it resets so ya... .


    Another thing why i would glyph it with atleast crit is bcs i sometimes use op->evi->ohs->ms if there is only little time before boss turns or use an mechanic which will force me to e.g. move away and we all know evi crit chance sucks a little... too much.


    Lately im running with even the 10% skill dmg boost because the amount of op i use in regard of how little kds i use makes it a little better than using the 30% skill dmg glyph on kds.


    PS: Im running around with +214 Crit Rate (3 Crit rate missing on one ring then im maxed out with lvl 2 etchings and no wep roll crit) and i dont think its enough. I would go for +230-+240 atleast to be somewhat good regarding ohs/evi because atm they vary between ~33-80% crit chance on bosses. Cant wait for the 30% Crit Chance ohs boost though... finally less rng reliant regarding being top or ground bottom dps.


    PPS:Manaproblems are a pain... even Glistening Dyads dont help much but atleast a little (if rng doesnt screw with your crits) but im chugging so many mana potions each dungeon i play atleast a little serious...rip gold. Patch will make it only a little better but in KTera it seems Slayer still complain because it wont be enough to make us good enough to not run out of mana every now and then.


    Wish Talent-System would come together with Class-Balance 6 so more reset on good Skills q.q.

  • Use Headlong Rush before Whirlwind.


    I dont play slayer anymore... But from my past experience... This can backfire quite often.


    Also in mchm... Headlong rush was safest skill to use when trying to escape "bomb".


    You should also consider writing whole section about positioning. Most important thing in pve... Otherwise you just copy pasted existing guides.

    Edited once, last by Syndrica ().

  • You're right. If I'm going to write down my own experiences and damage tests with my slayer I will bring in a section about (re)positioning / movement. I'm toying with the notion to write a guide how to improve yourself without relying on a guide by building your own rotations/glyph builds, measuring, calculating and evaluating your gameplay.

    Thank you Chloe!

  • my own experiences

    Great. This is actually most useful thing that guide can offer. Anyway, I saw there are brawler and lancer guide posted too. Good job at gathering and refreshing (updating) tera knowledge. Lets hope you add guide for every class.

  • Funny how people were overjoyed when they saw the mana management buffs in the relevant thread in these forums. I was one of the few that claimed that these buffs are minimal at best and won't make much difference in the long run when taking into account the cd reduction buff of many skills. Using more skills(due to reduced cds) -> more dps -> even more mana required. It's a double-edged sword.

  • Well with Talentsystem we will atleast get a "upon critical hit, recover x(lvl 1 : 100)mp." on MS. Naturally with talentsystem there will be lot of "upon critical hit, reduce cooldown of" so we will spam even more skills and way more frequently so ya manaproblems will stay and well i adapted to this and got my 2 different manapotions running but im still waiting for my first glistening hardy crystal after 60x fusing so i can use 2 glistening for a better uptime on max buff/4 stacks. (Because HT and MS crit for atleast 85% average so ya...)


    We will see in March and after that when talentsystem hits.

  • Well its true, a guide should never show How you should play the class. I learned my slayer with my own experience, and some tricks and tipps from other slayer. Now I play my slayer perfect, the only thing, its a little bit weak. : c



    Slayer will be ok with the buffs, with the talent system Slayer will be broken. You have to look on the cooldowns because of the talents. It will be hard to master that stuff for newbies. But a lot will reroll on Slayer, just because he is op, and that suck



    sry for potato english

  • Well with Talentsystem we will atleast get a "upon critical hit, recover x(lvl 1 : 100)mp." on MS. Naturally with talentsystem there will be lot of "upon critical hit, reduce cooldown of" so we will spam even more skills and way more frequently so ya manaproblems will stay and well i adapted to this and got my 2 different manapotions running but im still waiting for my first glistening hardy crystal after 60x fusing so i can use 2 glistening for a better uptime on max buff/4 stacks. (Because HT and MS crit for atleast 85% average so ya...)


    We will see in March and after that when talentsystem hits.

    I'm not looking forward to the talent system 'cause of how underwhelming it looks in comprarison to other classes' (mystics get shafted as well, what a surprise :rolleyes: ) Nearly every class get stun duration increases while slayer doesn't. Surely this is from a pvp perspective, but this game is not pve only(whether pvp is alive or not is a different issue I hope none bring this crap up)...


    I got my glistening hardy with first smart dyad niveot fuse try. You should consider getting a box or two of those from broker, they're really cheap in comparison to what you might spend via RNG fusion :shit:

  • Well its true, a guide should never show How you should play the class.


    Well it should give you advice on what are your main Skills and how you should use em and in what combination they're good with. (I once saw a Slayer in FI Auto Attacking last Boss for like 80% of the fight and was just like "Okay we all have manaproblems but really?"..., wish he would have readed an Guide with Rotationadvice)


    However it should give advice with which you will not just plain do the total wrong stuff as newbie and after you learned the class a little you can change the gameplay to your likings as far as the class allows it.

    But a lot will reroll on Slayer, just because he is op, and that suck


    I already see many Player reroll/switch to their old Slayer. Many suck so hard at the moment, it hurts me to see em and im ashamed that theyre playing the same class as me. Many dont even suck because they're too new to the class but simply because they roll their Gear and stuff so wrong... its impossible to do smth else than...ya suck. Doing my best giving em some tips if i see an terrible Slayer but ya, some prefer being dead weight.


    We will see in March and after that when talentsystem hits.I'm not looking forward to the talent system 'cause of how underwhelming it looks in comprarison to other classes' (mystics get shafted as well, what a surprise :rolleyes: ) Nearly every class get stun duration increases while slayer doesn't. Surely this is from a pvp perspective, but this game is not pve only(whether pvp is alive or not is a different issue I hope none bring this crap up)...


    I got my glistening hardy with first smart dyad niveot fuse try. You should consider getting a box or two of those from broker, they're really cheap in comparison to what you might spend via RNG fusion :shit:


    Ya im PvE only so for me Talent-system is pretty much op but pvp may be different because i didnt look into the pvp aspects at all.


    Regarding Dyads, ya i might do this because as always relying on RNG never helped me, thanks for the tip.

  • Noone of you ever thought of a totally different playstyle by using Overpower>Eviscerate (and not using KDS at all)?
    I personally switched my rotations few weeks ago, and I dont feel to deal less damage than with the "classic" gameplay...


    But yeah, Slayer is just an alt for me right now, with not really perfect gear. But I think my gameplay has some potential, at least for now (not quite sure how the next balance-patch will affect it).

    ~