http://steamcommunity.com/shar…filedetails/?id=526765706
Go wild, I've asked r/tera for help, they provided. If anyone else has something to add, write it down here, I'll check into it.
http://steamcommunity.com/shar…filedetails/?id=526765706
Go wild, I've asked r/tera for help, they provided. If anyone else has something to add, write it down here, I'll check into it.
So let's point out what's not exactly right.
@PVP "Attack Speed/Cooldown Reduction (Debatable, both are good.)"
have fun pvping without aspeed on reaper (but he mentioned he not good in pvp so i'll let it slide)
"Whipsaw is a very interesting skill. It reaches out 11-12 meters and whilist active, with every hit you regenerate HP in PvE(Or stagger enemies in PvP)."
It's not "Or stagger" it's AND STAGGER and staggers very often in PvE too. Also he didn't mention by pendulum strike and double shear they are also PvP staggers.
"Shadow Reaping. This thing. 24/7 usage. Pop it whenever you can, cooldown reduction will make you burn through ♥♥♥♥. During Shadow Reaping, you can use this chain:
Death Spiral > Double Shear > Grim Strike > Sundering Strike"
First of all, you don't use it as soon as you can, you use it when it's most worth it (pop it at start of tshm fun and have fun doing half of burst while boss got damage reduce during donut) Also if you have mystic you should make sure you know when he will use contagion (either decide before fight or have him tell u when there's 30 sec cd on contagion) so you can have full burst during boss endurance decrease. And rotation he spoke of is subpar to pendulum-> whipsaw -> grim strike -> sundering, check any pro reaper and see what their rotation is, whoosh.
Smite is good positioning skill if you are next to boss you can use it to get behind him faster (just don't get stuck on boss hitbox or it's waste of dps)
I like to pop soul reversal sometimes when other stuff is on cd to get a bit more damage while using other skills (it ticks damage, almost nothing but better than archer poison I think and still some archers use poison for whatever reason >_>) I have glisteningly restorative dyad so I can't complain about mana, otherwise it's just waste of mana (also keep it for stun phases if boss got such)
Also small info about shadow lash - before you could make it never go on cd by either using death spiral or dodge after 1-2 hits, now it will just continue chain and go on cd after 4 hits even after those skills (though i find it to be an advantage since i can just dodge behind monster when he turns to me and continue shadow lash without slow starting animation again. (basically infinite shadow lash is no longer possible)
Retribution doesn't work vs projectiles (void pulse, arcane pulse, monster ranged attacks like mentioned kuma balls)
"Shadow Step is you basic iframe, which depends on your movement key. Once you press any movement key and cast the skill, you will jolt a meter or so in that direction."
More like 6-7 meters not "a meter"...
Shrouded Escape (...) you need to time it properly cause of its quick animation activation time.
Oh, so you mean exactly same as shadow step? whoosh~
Part about rotations:
"Death Spiral > Double Shear > Grim Strike(Repeat Grim if it resets its cooldown) > Sundering Strike" DO NOT, i repeat DO NOT USE GRIM STRIKE RIGHT AFTER IT RESETS, use death spiral first at least to give it additional 20% usually it's actually preferable to land sundering after grim reset, then do death spiral -> smite -> double shear -> grim strike (can remove smite i guess, helps managing cooldowns though)
Also small tip, if you going to use shadow reaping make sure you put shadow burst on cd first, then after reaping ends you have burst on low cd can do one of basic chains and then do shadow burst again without wasting it's cooldown.
I generally hate when people ask me "what are your rotations" because frankly i have none, i use skills based on situations and cooldowns, the best i could do was give importance to skills in which they should be always kept on cooldowns. Simply speaking you should keep amount of time that shadow burst and sundering strike are off cd to minimum.
Display MoreFirst of all, you don't use it as soon as you can, you use it when it's most worth it
Also small info about shadow lash - before you could make it never go on cd by either using death spiral or dodge after 1-2 hits, now it will just continue chain and go on cd after 4 hits even after those skills (though i find it to be an advantage since i can just dodge behind monster when he turns to me and continue shadow lash without slow starting animation again. (basically infinite shadow lash is no longer possible)
Retribution doesn't work vs projectiles (void pulse, arcane pulse, monster ranged attacks like mentioned kuma balls)
"Shadow Step is you basic iframe, which depends on your movement key. Once you press any movement key and cast the skill, you will jolt a meter or so in that direction."
More like 6-7 meters not "a meter"...
Part about rotations:
"Death Spiral > Double Shear > Grim Strike(Repeat Grim if it resets its cooldown) > Sundering Strike" DO NOT, i repeat DO NOT USE GRIM STRIKE RIGHT AFTER IT RESETS, use death spiral first at least to give it additional 20%
I generally hate when people ask me "what are your rotations"
Ye, I suck at PvP. Lemmie see what yer sayin.
He = Me btw, I built the guide. But yeah, that PvP stuff you said is mostly English language pronunciation of some stuff, for example "HP regen in PvE(Or stagger in PvP) = Hp Regens in PvE;Staggers in PvP, I don't see the problem there.
Will note that Shadow Reaping is a "Pop before major bosses/bams" thing. Contagion, Plague and similar are mostly beyond a Reaper's hand, I could include the fact that some bosses have endurance buffs which literally makes damage given halved or even worse.
YES, PROJECTILES. Will fix that.
The length of skills = ??? (I never counted them, will fix it.)
I meant what I said. Activate it by predicted animation attacks and if in midair, you can iframe, otherwise glhf.
Spiral x2 noted, other stuff is already in, the glyph build I posted has the cd on Burst already, and already posted it once, will post it again, it's up to the user itself to build his own rotations or just go with the flow.
K, now to fix these things
EDIT: Fixed. Give me more PvP info if you can, I'd add more things PvP wise, since PvE is mostly done
Don't have many pvp informations beside don't get hit lol. Get stunned = rip (that's why warrior is anti-reaper, almost guaranteed backstab). Don't get hit = either dodging, kd'ing or staggering enemy. (and run as fk when zerk pops mocking shout + tenacity)
Also pvp hint you can use shadow burst to resist kd, useful vs zerks (when running from full buffed zerk
though it drains your mana like mad) by activating it and then cancel by moving before it hits.
If sorc camps stun trap then move beyond his lock-on range (and prepare for possible magma bomb + sleep)
Generally stagger whenever possible, exploit enemy animation locks to land cable step -> smite -> something. For me "something" = usually pendulum + whipsaw, I prefer to save sundering strike as my ranged kd. Also after kd throw soul reversal at enemy, they can't dodge it and you can just wait until it's good time to use it (it will also tick for nice damage, though try to not delay it too much outside duels cuz it can get cleansed)
Also @duels, don't be a dick and don't use skills that you can't use in 2 duels in row (shadow reaping, shrouded escape, self res= you trigger self res you lost duel, stand and let enemy finish you)
Don't have many pvp informations beside don't get hit lol. Get stunned = rip (that's why warrior is anti-reaper, almost guaranteed backstab). Don't get hit = either dodging, kd'ing or staggering enemy. (and run as fk when zerk pops mocking shout + tenacity)
Also pvp hint you can use shadow burst to resist kd, useful vs zerks (when running from full buffed zerkthough it drains your mana like mad) by activating it and then cancel by moving before it hits.
If sorc camps stun trap then move beyond his lock-on range (and prepare for possible magma bomb + sleep)
Generally stagger whenever possible, exploit enemy animation locks to land cable step -> smite -> something. For me "something" = usually pendulum + whipsaw, I prefer to save sundering strike as my ranged kd. Also after kd throw soul reversal at enemy, they can't dodge it and you can just wait until it's good time to use it (it will also tick for nice damage, though try to not delay it too much outside duels cuz it can get cleansed)
Also @duels, don't be a dick and don't use skills that you can't use in 2 duels in row (shadow reaping, shrouded escape, self res= you trigger self res you lost duel, stand and let enemy finish you)
Kai, most of that is noted, including Shadow Burst being kd resistant in PvE/PvP.
I'll note these things for later on, thanks for the info!
Heyah, I don't play tera anymore and I probably won't visit this forum for updates. Thats why I don't think my vid guide deserves another thread so I'll dump it here.
I was never able to finish it, but its current state is enough to move your imagination and see the class through my eyes...
Whole channel is sorted and made exclusively for Reaper PvP Guide
Enjoy!
Heyah, I don't play tera anymore and I probably won't visit this forum for updates. Thats why I don't think my vid guide deserves another thread so I'll dump it here.
I was never able to finish it, but its current state is enough to move your imagination and see the class through my eyes...
Whole channel is sorted and made exclusively for Reaper PvP Guide
Enjoy!
I'll include your channel for the tutorials. Since I'm not very keen on PvPing and I can't really say much about it, I'll link it as a direct source for more PvP info in the ending section. Thanks!