Strawberrie Pve Priest guide

  • First of all, in general it is a decent guide with many good points and a few good tips. But the guide is not finished, it's very far from being done, I hope.


    You are missing jewelry, innerwear, race perks discussion, positioning, priorities etc. That's just some of what I'd like to see in a guide, also a few other discussions for it to be a full guide. I know you may have left out some of these subjects, because you are not strong in them (Innerwear....). Therefore this title is misleading. You should rename it to be a basic priest guide with a few tips and tricks to play a priest in general.


    It is not good either to show off level 58 crystals, when it's easy to get lvl 65 crystals. You can therefore take a screenshot of them ingame, if you cannot provide the right crystals. That being said, you do not need the carving vyrsk, you can use a third brilliant vyrsk or even infusedly. For a year I went with carving crystal and when I switched it out for a third brilliant, I didn't notice any difference, since I do not rely on crit heals.


    For the staff, I do not like you encouraging crit rate as a stat. It is viable, but any of the mana stats are fine aswell, as long as you have the three essential stats: healing, cooldown reduction and attackspeed.
    Another addition could be a discussion about which staff is the best.


    What I noticed about your glyph build is, that you glyphed your leash. Please don't. You can use these points on so much else, that can actually make a difference multiple times, such as the mana on restorative burst.


    I wanted to pull out my hair when I saw you didn't glyph your restorative burst and didn't use it often. It is not only a heal, but a very viable mana resource, as long as you keep it up, which you should! The only time you shouldn't glyph it is for PVP and when your group goes slaying. Do not encourage new players to not glyph this lovely mana resource!


    *Deep breath* Next up is the healing immersion: that extra 20% heal is good, but not necessary since your heals are already very strong, and also if you rely a bit on your other skills aswell (Hint: restorative burst). You don't have to glyph healing immersion at all, if you don't want to and can play decently without. But I would rather go for the chance for reset. That has saved my team countless times!


    What is the reason for picking the glyph for your selfheal? As you said in the guide, a priest has two selfheals, if you do not count healing immersion and restorative burst, which can save your fine popo more than 20% more on your selfheal.
    You jump too fast over the glyph section, and I know it's your own preference, but you should give more attention to this part and discuss why and when to use different glyphs.


    Again, I know this may not be a full guide, but a guide should not be made on one day. Rome didn't get build in one day either, as they say. You need to put more consideration and thoughts into your guide, and it may still not be done in a month, but once it's done, you can pull that sweat off your forehead and be proud of your hard work.


    That being said, you need to be careful with what you are saying, since people may take this guide as a fact, when it actually has many flaws.


    Good english though. I may come back if I have something else on my chest to get off with.


    :elin29:

    Edited once, last by Astraia: Thinking too much! ().

  • I think he omitted those because its not really that important.
    Jewelry - you have 1 set now for healing, so kinda straightforward for new players.
    Innerwear - doesn't even change much and for healer its mostly waste of money.
    Race perks - wont even comment on that. Elin is the only viable choice because cuteness and pedophilia
    Positioning - its better to say about this when doing instance guides for priest, not general priest guide.
    Priorities - didn't he say about those?


    Crystal lvl 58 vs 65....
    Its guide....
    Guides are targeted to new players
    Fine Brilliant Crux is 41 mana per 5 seconds for the price of 10-60g per one
    Fine Brilliant Niveot is 42 mana per 5 seconds for the price of 1000+g per one.
    ~940gold for 1 mana per 5 seconds = 12 mana per 1 minute = 120 mana per whole fight thats not even enough for 1 cleanse or 1 lock-on.
    And infused crystal? Well you can debate if its better to use carving or brilliant but its just matter of preference.


    He didnt encourage crit rate as a stat, he said that you can add it as 4th stat. And I am pretty sure in PvE its best stat from the rest that are available? I often played without infused charm and spammed mana infusion after each triple nemesis for some extra mana every here and there and was fine with it.


    The only big mistake he did is the lack of mana glyph on restorative burst and yeah, the glyph build shouldn't be just given to players, especially new ones, but explained what is worth to pick and why.


    And the less important thing is that he didn't mention anything about Arise and Guardian Sanctuary skills (essential in PvP but situational in PvE) and etchings (which aren't that important on heal anyway).


    BTW: nice mastering of divine intervention.

  • That's the perfect/essential/core PVE glyphs setup i'm using:



    When you play with exp ppl, most important is positioning, gear just help you with mistakes.

    Sry for my bad English :blackeye:


    EU Killian ------ - NA MT --------- - RU Arun
    Zerk 65lvl ---- Priest 60lvl ------ -Brawler 65lvl
    Slayer 65lvl --- -Lancer 65lv--------- Zerk 65lvl
    Priest 65lvl ---- -Mystic 60lvl
    Mystic 65lvl ---- -Reaper 60lvl
    Archer 65lvl ---- -Zerk 65lvl
    Lancer 63lvl ---- -Sorc 42lvl
    Warrior 65lvl
    Sorc 65lvl
    Reaper 65lvl
    Gunner 65lvl
    Brawler 65lvl
    Ninja 65lvl


    :elin38:

  • I think he omitted those because its not really that important.
    Jewelry - you have 1 set now for healing, so kinda straightforward for new players.
    Innerwear - doesn't even change much and for healer its mostly waste of money.
    Race perks - wont even comment on that. Elin is the only viable choice because cuteness and pedophilia
    Positioning - its better to say about this when doing instance guides for priest, not general priest guide.
    Priorities - didn't he say about those?

    First of all, a guide is targeted towards any player who wants to learn more, that being new or old players, unless he actually states it is a new player's guide (which he didn't).


    Jewelry can take up a whole section because of discussing perks of the new Timeset or the old Riverset, or even a combination of both or with some of the Frostwise set. I personally tested the difference between the timeset and the riverset, and picked my own preference. You cannot say there's only one set, because there are so many combinations to fit your own playstyle. Yes, the new jewelry set is optimal for the new players, but heck, they can even go for the riverset, since it's easier to get by spamming BRNM. But again, this is a guide not only for beginners, since it is not stated.


    Innerwear is a nice thing, now that we have them and can use them to our advantage. Why not discuss the differences between max HP and endurance? Healers innerwear is so cheap, that you can almost get them thrown at your face for free. Maybe you want me to buy you one, since you clearly don't have one? ;)


    Race perks, there are differences in the animations of the races and some races are on par with Elin. I play an Elin myself, but I have tried different races and looked at the races to see the difference. And just because you play an Elin, doesn't mean you're a pedo. But I think you should go back to your basement with your waifu pillow.


    Lets just assume from now, the guide is only for beginners.
    Positioning is also a part of a guide, because where should a "newbie" stay when healing? You don't tell him that, and that can put him in hard situations.

    Or you could join a kuma/naga daily farm and buy niveots for your hard work! And yes you are right, it is a matter of preference, but look at it from a new player's perspective: You get told to use 1 carving, 2 brilliant, 1 fleetfoot. You don't get told it's a matter of preference.

    He didnt encourage crit rate as a stat, he said that you can add it as 4th stat. And I am pretty sure in PvE its best stat from the rest that are available? I often played without infused charm and spammed mana infusion after each triple nemesis for some extra mana every here and there and was fine with it.

    He actually did. He didn't choose to spare a little time saying, that any stat is fine if you have a 4th. Now we have a new player rerolling his staff 117 times to get crit rate, because this guide said so. :lol:
    And why would you waste time using mana infusion, when your dps are dying and you need to pop energy stars and restorative burst??? I guess I'm the only one who doesn't have the need to spam mana infusion, when I'm with no mana charm, since my mana is fine, even without the mana innerwear. Only time I find myself oom when no mana charm is if I have to ress somebody, and if I get low, I pop a potion that is cheaper than wasting my time using mana infusion. The risks are high also, since if you get hit, then byebye mana infusion.

    And the less important thing is that he didn't mention anything about Arise and Guardian Sanctuary skills (essential in PvP but situational in PvE) and etchings (which aren't that important on heal anyway).

    He didn't mention them, correct. But etchings are very important, even if there is only one choice, which is energetic. You can still debate the differences between healing and energetic, and it is clearly up to your own playstyle and preference.
    Etchings are important because they add that extra attackspeed and cooldown reduction or healing (if you prefer that), and can make you feel less clunky, slow or bad. I personally go high on speed, because it is my preference and loving and rocking it until the day I throw away my staff. But lucky for you, my dimwitted priest colleague, I won't go anywhere! :D
    If you need my help, feel free to PM me here :elin36:


  • No thanks I dont want your advices.


    And thanks for thinking im dumb that I would let players die when I lack mana, but (shockingly) I don't!. That was just example about running without infu charm, because priest is a class on which i slack a lot and write essays on /w to other people because you have lots and lots of time for slacking. Why not use this time for mana infu then?


    Imho Strawberrie did quite good job on his tutorial because you can learn lots from it with just very short amount of time.
    Belive me or not but some people dont want to spend 2h thinking about their builds. Just learn something quickly by watching a guide.


    But please, never tell people to do gear or put stuff in etchings or anything when they just dont have to do it... I would rather invite fulminate priest with some skill than anyone with +13/14/15 staff which i sadly see from time to time.


    And dunno I guess you can ask people in your static if i need to learn something about playing priest... except the fact that i should stop chatting on party while doing uh oh hardest content in the game. Sadly after abhm nothing has been even moderately hard on priest when you take people with at least more than few working neurons.


    My point is, dont put in guides that people should go for the BiS on healers because BH made this class kinda useless and not scaling with gear nearly at all.
    Thats why the guide in my opinion is ok despite it doesnt say about everything - and probably thats why its ok.

  • No thanks I dont want your advices.

    Suit yourself, it does sound like you need them, considering you use 2 focused cruxes and 1 hardy and 1 anarchic. You're really outdated, like your gear.

    And thanks for thinking im dumb that I would let players die when I lack mana, but (shockingly) I don't!. That was just example about running without infu charm, because priest is a class on which i slack a lot and write essays on /w to other people because you have lots and lots of time for slacking. Why not use this time for mana infu then?

    Why would you slack? Slacking makes the run go slower. And why would you write an essay to others, when your team is dying. I can just imagine, your team is dying and low on health/mana, but you just need to write those last sentences to the elin you erp'ed with in Velika 2 days ago.

    Imho Strawberrie did quite good job on his tutorial because you can learn lots from it with just very short amount of time.
    Belive me or not but some people dont want to spend 2h thinking about their builds. Just learn something quickly by watching a guide.

    That is true, and very sad of our generation. We want everything to be done fast, we want it served on a diamond platter, and we want it now!!!! (Insert meme here).

    But please, never tell people to do gear or put stuff in etchings or anything when they just dont have to do it... I would rather invite fulminate priest with some skill than anyone with +13/14/15 staff which i sadly see from time to time.

    Never tell people not to do it, when they have the opportunity to do it and resources, and that they should, if they want to be good. And it is sooooo true, that you can tell skill from fulminate gear than +15 geared priest. :lol: It's not like you do an interview before dungeons.

    And dunno I guess you can ask people in your static if i need to learn something about playing priest... except the fact that i should stop chatting on party while doing uh oh hardest content in the game. Sadly after abhm nothing has been even moderately hard on priest when you take people with at least more than few working neurons.

    You should focus more or go find another game to apply a macro, that can spam your skills for you, while you erp. :thumbup:
    And ABHM wasn't even that hard, when you first learn it. But I guess some priests have it harder than others :pump:

    My point is, dont put in guides that people should go for the BiS on healers because BH made this class kinda useless and not scaling with gear nearly at all.
    Thats why the guide in my opinion is ok despite it doesnt say about everything - and probably thats why its ok.

    The priest class is not useless at all, and I don't think you should be playing this class, if you think low of this class. You shouldn't even consider yourself good, when you think the class is useless. Go play hello kitty or something. TERA surely isn't for you.


    The guide is ok, but lacks a lot of content.

  • There is nothing hard as priest that's why priest is easy and noobfriendly class. I feel difference when i'm playing on mystic.

    Sry for my bad English :blackeye:


    EU Killian ------ - NA MT --------- - RU Arun
    Zerk 65lvl ---- Priest 60lvl ------ -Brawler 65lvl
    Slayer 65lvl --- -Lancer 65lv--------- Zerk 65lvl
    Priest 65lvl ---- -Mystic 60lvl
    Mystic 65lvl ---- -Reaper 60lvl
    Archer 65lvl ---- -Zerk 65lvl
    Lancer 63lvl ---- -Sorc 42lvl
    Warrior 65lvl
    Sorc 65lvl
    Reaper 65lvl
    Gunner 65lvl
    Brawler 65lvl
    Ninja 65lvl


    :elin38:

  • @Astraia


    Well i have to write here something. Your objections might be ok when they were towards an unexperienced or gear-carried priest, but you probably don't know who are you talking to.
    Kerath is one of the best priests I know, sadly too much in pvp, but well^^ So they can allow themselves chatting and slacking without putting down the support, like maybe only a few priests could do. If it would be someone else, I would tell them shutup chatting and charge mana, but its really another case.

    Quote

    considering you use 2 focused cruxes and 1 hardy and 1 anarchic. You're really outdated, like your gear

    that was unnessasary. Also I dont understand why are you being so aggressive toward a person whos skills you dont even know o.o








    "anyone with +13/14/15 staff which i sadly see from time to time.
    "


    <- there are a few priests on NA who have +13-15 weapons. Maybe its different on EU, but they have it for either cosmetic reasons (yes they can allow it *jealous*) or for doing highscore in vaults. Its not from the reason they want to heal more.


    Quote

  • I don't know your ingame nick mao-sensei but nice that people remember my priest lol.


    I know a priest and mystic that did +13 weap for looks only and i dont have nothing against lol, I also spend myself waaay too much gold on costumes.
    What I just hate are people who think they are good coz have just better gear, but they would have many problem in others.


    About ABHM - i trained this instance a lot only because I did it with group of people that had mayhem (vm1 times gear) or vm2, alse never said it was smth like hard instance, I just liked it for being priest dependable.
    The case is, I am not making PvE gear on my priest anymore because its waste of resources. When i get familiar with instance I sometimes do runs without armor/boots when doing it with people I know.


    I am not even commenting the erp fragments because you dont even know me and what you wrote is pathetic and rude.


    And sorry I think you are the one needed of changing game if you need to get gearcarried through instance. Anyway I dont play my priest anymore unless someone asks me or want to do fast schm. Because it was boring and not rewarding (blueholestudio did it that way).

  • I don't really give a shovel about who he is. He could be the best priest worldwide, and I'd still think you're both wrong. It doesn't matter who you are, why should you be slacking, when your team needs you? A fast SCHM doesn't include slacking, but it is a braindead dungeon now after the nerf, so you can lay back a bit more.


    If he is "oh so good", why haven't I seen him anywhere, except slacking around?


    And the gear will only make it easier and smoother for everyone, why cut back on it? Challenge? Ok, good job, you did SCHM with lvl 60 gear, 58 crystals and no etchings, now go fetch your own cookie in snailspeed.


    Noone is rewarding you for clearing an instance naked. So why encourage new players to not gear up, to not get better, when they have no experience of the past whatsoever?


    These instances are easily clearable for a skilled priest with no gear, but why not gear up? You are putting a bad example for newcomers, thinking they can be oh so good as "kerathsenpai" (notice me pls).


    You are only making it harder for yourself by going naked into an instance. If you get hit accidently by something, you're guaranteed dead.


    And btw, when you wrote about pedophilia and essays and slacking, you ask for the erp comments. ;)

  • Did i ever said I slack when my team needs me? I guess I caused one or two wipes because of that.
    But I am 100% sure I caused much more wipes because i just was bored looking at monitor and then shit happens, I am playing for fun and I had to take the fun from "slacking", chatting with friends and doing 77 SCHM achievement was just boring.
    I quit playing priest as main because it became too much boring for me and i found myself once nearly falling asleep on keyboard. I just played it too much and the content for priest was getting easier and easier with each patch.


    This was topic about a priest guide and changed into some battle.
    Thing i wanted to point is that priest doesnt need full up to date gear, and especially niveots... when i seen your comment about niveot I had to write something.

  • And when you said, a priest doesn't have to gear up, I had to write something. And it is still wrong of you to encourage newcomers to not gear up, when it will actually help them in the end. Noone came sleeping to their skill. Everyone has been new, and getting good gear is making life easier for yourself and your party. It is not possible to get mayhem gear anymore or even VM1 as a newcomer, so why should they settle for fulminate?


    Another good point is, that the game has turned into a "we take only +15 gear to a lvl 60 dungeon". LFG's are too gearfocused, yes, and if newcomers want to survive this, they need the gear to get in a party. Nobody knows their skill level, so they can only be judged from their gear and crystals, since you don't interview before going to a dungeon.


    I want new priests to survive in TERA, don't you?

  • If want to invite a priest to party then:
    /w Priest you have glyphed TN, restorative, mana charge and use ES every cd?
    Easy as that.


    But yea you have the point that most of people are gear crazy and check just the gear on lfg and don't ask anything. So kinda thats the main reason for healers to make gear probably.

  • ^Wish that was so simple. Most of the time you will either get "DONT TELL ME HOW TO PLAY" proceeded with lots of hate or "of course -.-" with rude attitude which makes me not want to accept that priest too. Generally most of the time i go with "if you can survive with that armor then k" as long as they keep me alive and keep buffs up.

    DPS spreadsheet~


    Cleared data due to new patch, not playing much myself so data will rely on whatever people send me.
    (Full screenshot so I can see which instance and boss to avoid cheating + see consumables used. Last time got data from some boss when people claimed it was another, max hp gave it away)

  • Hello,


    First off, thank you for your feedback.


    It's a quick guide, not a 30 min guide where I speak about everything and anything. I never said that it was a complete guide.


    -For the innerwear , there is nothing to say about it, it changes from player to player, depending on their preferences. Speaking about Innerwear in a short guide isn't that important. An innerwear which costs 200gold will be enough.


    -Race perks discussion ? Just pick what you like the most, the difference is too small to even matter in priest. For myself, I don't like Elins, so I picked High elf/Human.


    -Positioning ? Positioning of a priest changes from boss to boss, I can't tell in a general short guide where to be, or the player will follow my instructions and will die because they think it is the right place to be in.


    Priorities, I explained what a priest is in MY opinion supposed to do, by that I mean using energy star, triple nemesis, and Mana charge when it's off coldown, and if nobody is in danger. What more can I say ?
    -
    -For the crystals, if a new player comes to you, asking about cristals, you will advise him to farm gold ( kumas as you said ) to get 65 crystals, for 1 more mana per 5 sec, wich isn't even enough for 1 spell in the whole combat ?


    You can, but I myself won't. I will advise him to use the gold that he farmed to upgrade his gear.


    -For the Carving, it's just a preference, you won't even see the difference, using 3 or 2 brilliant won't change much. Some may prefer having those 3 more percents with the carving.


    -For the staff, I do not encourage the crit stat, I just said that if you have a 4 stats staff (if you have 4 stats, you probably are not a new player, it has to be said... ), the crit in the 4th line is the only somewhat useful stat.


    -For the Glyph on the leash, the one reason to have it is to make it useful : no greater distance means this spell is useless. With the distance, suddenly it becomes very interesting when mates are far away, out of range of your other spells.


    On restorative burst, it doesn't give enough mana to be interesting, plus if you use it, your Healing circle goes on CD, so if you use your restorative burst , and then one of your DD'S takes some serious damage, if your healing immersion is on CD, how are you


    supposed to save his life ? You will probably understand what i'm talking about if you did SCHM before the nerf. I also said that it's just a reference, and asked them to use common sense for their glyphs. Plus, DD'S are supposed to have mana potions, the mana charge will be enough, there is no need for the restorative burst to regen mana. In my opinion, with my playstyle.


    -Next up : The Healing immersion : As I said, glyphs will change from player to player, in my personnal opinion, I like to calculate what i'm about to do, and not be there well, I will may be save that player if my Healing Immersion reset, if not, then... I don't like the Idea of not knowing what you are going to do, sometimes you will wait for it to reset, and it won't, you will be sad, because sometimes the focus heal won't save your mate.


    For myself, what saved my team countless times is my Healing circle wich wasn't on CD because I didn't used restorative burst just before.


    -What is the reason for picking the glyph for my selfheal ? You are telling me that there are healing potions, so new healers should spend their money buying them, right ? That's your opinion, I respect that.



    Dicussing 15 minutes about the glyphs doesn't make sense, you are supposed to pick what you feel like YOU need, and not just copy what others players use, that will make your own playstyle.


    It's not a full guide, and it doesn't take me one day, far away from that, i'm still a newbie in the whole video editing thing, so it took me a lot of time and energy, but it was okay, because I love doing that.


    Thank you for your comments, I respect your opinion, but don't force players to use this or this glyph, let them chose what they want. I know it's hard to admit, but there is always someone who's better than us (^_^).


    Have a nice day.

  • First of all, I did SCHM before the nerf and I've always used restorative burst with the mana glyph, and I've never been in a situation where I've said "fck, my healing circle is off cd", because the cd is very short (5 seconds). The restorative burst gives 250 mana per 10 seconds (which is 50 more mana than 10 seconds with a mystic aura :P ), and that is quite a lot when you keep it up. And it doesn't only give you mana, but also health. It gives me 7,3k every tick. Thats 36,5k every 10 seconds. I think it's very worth it, because I glyph healing immersion to reset. I don't rely on it to reset nor do I spam it to reset every time, but since it resets quite a lot, I'm very happy with the glyph.


    Innerwear is a part of this game and they can help you in the end, and since they're really cheap, then why not? Besides, I don't think anyone would accept a player without innerwear to a random group, when it's super easy to get.
    And what if a priest wants to know about which innerwear is the best? He doesn't get to know it from your guide.


    For the crystals, I have seen people not taking players to random groups because they had lvl 58 crystals. If the newcomer wants to survive in LFG, where it's all about +15 and spot on crystals, he might need it in the end.


    About the leash, fine keep it, it is your preference afterall, but I'm still shaking my head because I think it's useless unless you play Kumasylum, cus leash OP.


    Have you heard of this saying: monkey see, monkey do?
    A newcomer sees your guide, you tell him to use common sense and then show your glyphs for a reference, he will copy your glyphset and that may not be the best for him, since it's about playstyle and preferences.
    That's why I'm saying you're lacking a lot of explainations of the glyphs, because a newcomer needs to know what the glyphs are good for, etc., to use his common sense and make his own glyph build.

  • Hello, I want to show to you my personal set up ^^ I am full endurance so it mean: grounding vyrsk + 4 new jewel + 1 old rivertirll ring + endurance underwear. I think is useless good too much hp for my personal experience, because many debuff do now more damage if you have an higher life. Because many debuff do % damage in base of your life. So more hp = more damage ^^ And I heal alredy 36-38k with focus heal and myself 41k withouth crit. I see that 1 more etching II energetic is useless, dont change much your cd reduction on skills, so I like got 1 etching hp recovery ^^ And I dont use the gliph of increase effect duration of energy star, because if you got double decrease cd on weapon you can have energy star active for 24/7 withouth use the gliph.
    I like the hp recovery gliph on kaia shield since abhm/mchm patch, it help a lot during attack that do damage each second ^^
    I think too really that mp recover on your pool heal is fondamental. Warriors, Lancers, and slayers need a LOT of mana.
    I use these crystals on weapon because they give damage vs enraged monsters, so are really good I think. Arent the perfect one (brilliants) but I never found them xD





    This is my personal experience, I am working on gliph/ setup since manaya hard mode patch, and these work fine for me Sorry for my bad english :elin27:

  • You don't have estars glyphed for effect? Why?????

    DPS spreadsheet~


    Cleared data due to new patch, not playing much myself so data will rely on whatever people send me.
    (Full screenshot so I can see which instance and boss to avoid cheating + see consumables used. Last time got data from some boss when people claimed it was another, max hp gave it away)