Hello,
My name is Abuse\Condemn (Condemn ingame), many of my readers know me from my former guide of Bathysmal Rise.
I'm writing this guide to Timescape as I've found myself wandering off mostly learning it towards the next patch.
Most of my thesis, and my tactics, are based sole on the mechanic explanation given by Gameforge, and videos of gameplay from KTera and NA Tera.
I will be focusing on the first boss, and the last boss, since the second boss isn't much of a tactics and phase game in my eyes, yet I will try editing this post and covering it in the future, due to the fact I will be glad to help other players among our community.
I Will be referring to Normal mode, as I have not managed to cover the Hard Mode just yet, again, post will be edited with HM data.
First Boss: Hemera.
This is how the fighting arena would look:
http://en.tera.gameforge.com/w…ds/2015/07/T_2_Boss_2.jpg
Notice the marking of the Orbs, they are important.
The importance: Tank needs to drag Hemera into either B or D orb zones (Personal recommendation: start with B).
A & C orb zones are more dangerous then B & D, mostly due to the stun if not cleansed in time (Mana consume much?)
Orb B will mark a player with a "You should stand alone" circle, it will deal 40k fixed damage, can be healed easily when target is isolated.
This will happen once every 15 seconds.
image: http://en.tera.gameforge.com/w…/2015/07/T_2_Boss_3_3.jpg
Orb D will mark a player with an large distance AOE ring, all players should stand inside the ring, or outside it, not in the middle of the zone.
image: http://en.tera.gameforge.com/w…/2015/07/T_2_Boss_3_4.jpg
*** Every time an orb goes down to 20%, you transfer to a differnt orb, Let them drop into 20% so they would get the health regeneration buff.
*** You have to change orb, or you will take 10,000 damage every second, so I suggest you Move.
Credits for photos: Gameforge pre-launch patch explanations.
Last Boss: Valona.
3 individual rings, 3 individual seals, "Sun", "Dark", "World".
Those seals, go around the arena.
Every time there will be a random seal activated, between those 3, And you will need to adjust the rings accordingly
so there will be a "Path" created between the boss and the activated seal's "end-of-spin" location (when it reaches the mark).
In order to activate each ring, a different action is required!
First (The largest) ring: There are 3 breakable stone sigils, the moment you break one in normal mode, this ring travels Third of a circle in clockwise direction.
Second (The middle) ring: The boss will cast a large Ring aoe (just like in orb D on first boss) if one, or more players take damage, the ring travels third of a circle in counterclockwise direction.
Third (the inner) ring: There will be a special bar named "Seal", "Seal" is charged to 100 by dealing damage to the boss, then, you can press F on the ring (or the boss?) in order to turn it a third of a circle in clockwise direction.
I've took the liberty and assumed that the 3 spots are STATIC, yet the "Active Seal" is rng (Random Number Generator).
Therefore I've made a table of what circle moving u need to do in order to get from one point to another.
OMI = Outer, Middle, Inner (reffering to Rings, as in Outer ring, Middle ring, Inner ring).
From beggining to anything: idk if the start is static, therefore, I will not write.
From Red (Sun) to Purple (idk):
OMI: 121 (1 outer, 2 middle, 1 inner)
From Red (Sun) to Green (idk):
OMI: 212 (2 outer, 1 middle, 2 inner)
From Green (idk) to Red (Sun):
OMI: 121 (1 outer, 2 middle, 1 inner)
From Green (idk) to Purple (idk):
OMI: 212 (2 outer, 1 middle, 2 inner)
From Purple (idk) to Green (idk):
OMI: 121 (1 outer, 2 middle, 1 inner)
From Purple (idk) to Red (Sun):
OMI: 212 (2 outer, 1 middle, 2 inner)
**Another important point, is the stun, I can't record the GIF as I'm not home, but will be done when I get home.
Will be editing soon,
good luck for now ![]()