The last of the four new instances in Northern Arun is Bathysmal Rise, a temple sunken in water and designed for five players of level 65. The entrance gates can be found in Ex Prima, the northwestern region of Northern Arun.
Three brand new boss types await players, replete with all new attacks and tactics. There's also a mini-game interlude with a puzzle for you to solve. The first opponent you face after entering the instance is the poisonous sentinel Mephisis.
1. Mephisis

Powerful Groundpounder
An oft used attack, Mephisis slams her head against the ground twice causing giant rifts to open up. The first blow only deals damage to players in front of her, but the second has a larger radius and also hits players behind. Any player hit by the second shockwave will also be thrown away from Mephisis.
Puddle of Poison
Mephisis targets a player and fires a stream of poisonous liquid at the player's position. Use your skills to dodge the poisonous jet before it lands. If you're hit, it will cause a large amount of damage, but no further negative effects.
Claw Attack
Mephisis attacks left and right with her claws.
Ring of Death
Mephisis retreats into her shell and deals damage to all players standing within the middle ring. Make sure you are either within the circle or far enough away to avoid being harmed.
Spinning Claw Attack
Mephisis retreats into her shell and spins around quickly on the spot, slashing out with her claws and dealing major damage to everything nearby.
Bathysmal Kamaras
Mephisis summons six little helpers which gradually move in and attack you.
Mini-Event 1: Poisonous Gas
When Mephisis cries "The air's too fresh. Let's fix that!", she will destroy a pile of rocks and cause all of the players to be hit by a poisonous infection. The infection reduces maximum health by 8% per second, but can be removed by a healer. It is complemented by another effect, however, which distorts the image the players see. This cannot be removed, but dissipates after a few seconds.
This is repeated until the pile of rocks has been restored using the hotkey "F". A message will then occasionally appear stating "The rocks scatter again", after which you must quickly get to work repairing the rock pile again.
Mini-Event 2: Chelonian Armor
When down to 30% health, Mephisis curls up inside her shell and defends herself with a shield for 10 seconds. This shield must be destroyed as quickly as possible, otherwise Mephisis will carry out an area of effect attack at the end of this phase which causes devastating damage to all group members.
The hallway linking Mephisis' area to the next boss' is populated by further underwater beasts such as jellyfish and starfish. After defeating them you'll reach Tantibus, the Harbinger of Terror.
2. Tantibus
Tantibus is a gigantic anglerfish, the second powerful enemy causing trouble in the Pool of Fear.
Turbo Spin
Tantibus swims around quickly and shoots forwards through the players. You need to dodge sideways as quickly as possible.
Tail Swipe
Tantibus' tail glows and he carries out a powerful strike.
Looping
Tantibus pulls off a flip and smacks against the ground with full force, causing damage to all players underneath him.
Don't Look into the Light!
Tantibus attracts players with the light in his lure, carrying out an area of effect attack below himself and infected the players with Phrenic Slime.
Primal Fear
When the message "Can you control your fear? I doubt it!" appears, Tantibus infects the group members with the negative effect "Primal Fear". This reduces constitution by 55% and the players lose control of their characters for 10 seconds as they run around the area in panic.
Mini-Event 1: Phrenic Slime
Tantibus lays a layer of slime under a player which inflicts every player who walks over it with a negative effect. The effect reduces mana points by 16% per second and can only be removed by swimming in the water in the middle of the room.
Mini-Event 2: Water Wall
When the message "Clean water fills the pool" appears, a wall of water is created in the middle of the room. This must be destroyed as quickly as possible, since Phrenic Slime cannot be washed off as long as the route to the middle is blocked.



















































