Ravenous Gorge is the third instance in Northern Arun, designed for three players of level 65. The entrance gates can be found in Savage Reach, the first area you encounter on the new continent.

In this instance you are completely free to choose your own group composition, in that neither tank nor healer is mandatory. So that every group configuration has the same chances, there are a few buffs players need be aware of:
- All three bosses start the fight with a defense buff. This can only be removed by healers, and compensates for their comparatively low damage.
- Plants are summoned at the first two boss fights which strengthen the player who destroys them. The red flower restores health points, whilst the blue flowers grant a stackable power buff.
1. Ardentmaw the Glutton
Straight after entering the instance you'll meet the first boss: Ardentmaw. The battle begins with three small sloths edging their way towards the herbs at the entrance, the banana trees on the left-hand side of the area and the lamb on the right-hand side. As soon as you have dealt with the three of them, you'll have to face Ardentmaw.

Ardentmaw is a monstrous gorilla, similar to the one you know from Balder's Temple. He uses very powerful, but largely predictable attacks. Use your skill to dodge his blows.
Leaping Strike
Ardentmaw leaps at distant targets and inflicts damage within a large radius. You should ensure you are standing far enough away from him, or use your dodge ability to avoid the damage caused by the impact.

Sphere Attack
Ardentmaw carries out a triple sphere attack, firing off three projectiles in a fan arrangement in front of him. These inflict damage and slow players hit by 50% for a few seconds.

Melee Attacks
Aside from these, Ardentmaw has a number of melee attacks. He delivers powerful blows in front of him, occasionally bowling himself forwards. Make sure you don't get steamrollered!


Nimistrix's Avatar
During the battle, a virtually invisible avatar of Nimistrix will appear, hovering for a few seconds in the air and then dive-bombing one of the players, causing a huge amount of damage. Pay attention to its eyes, which flash red shortly before the avatar plunges down!

Mini Event 1: Sloths
At various intervals, Ardentmaw becomes invisible and small sloths (talking and silent) are summoned. In this phase all players are overcome by an effect which prevents any form of healing.

The aim is to annihilate the three talking sloths. All the sloths walk around the area for 20 seconds. For every silent sloth killed, each player receives 10,000 damage. Every talking sloth which survives the 20 seconds causes 50,000 damage. You'll only survive this round if all of the talking sloths are eliminated. The event is repeated three times, during which Ardentmaw remains invisible and does not attack.
Mini Event 2: Banana tree, Herbs and Lamb
Ardentmaw stands in the middle of the area and declares one of the three locations as his target. Your task is to destroy this position as quickly as possible. If you manage it, Ardentmaw will be stunned for 10 seconds upon reaching the location and can be attacked at will. Otherwise the voracious gorilla will become invincible for 10 seconds, whilst chomping down food and dealing out special attacks.

As soon as you have defeated Ardantmaw, the path down into the water will become available. Friendly dancing creatures will be waiting for you there.


The path leading out of the water will take you to the next boss: Forengula.
























