Kumasylum Kumaguideum
Welcome to Kumasylum. A magicial land where 10 brave adv- screw it. A 10 v 3 battleground where the team of 10 Federation players is attempting to steal the Kuma's Candy. Things aren't as simple as they sound - the Kumas won't let you take their precious candy. When matching, you will either be matched as a Federation player or a Kuma. There are 3 candies in total, and whoever has the most candy at the end will win. The game will end if the Federation team manages to secure all 3. Older players may refer to Candy as Diamonds. Same thing.
Kuma Team
This is the easiest team to win as. Your objective is to prevent the Federation team from successfully stealing 2 or more candies. You are shown the location of these candies, and have to delay the breaking of these chests. If someone takes a Candy, you are alerted and it is your duty to chase down and kill the player carrying the Candy (the 'carrier').
There are 2 types of Kuma - Baby and Mama / Red (proper name is Nanny).
Once you have killed a carrier, the Candy will be in your possession. Be careful now, since the enemy must now kill you to obtain that Candy. It is recommendable to stay in close vicinity to the Red kuma since it has a heal ability.
If you are still in possession of at least 2 candies when the game ends, you win.
Misc tips / info!
- Red kumas can heal other kumas AND CHESTS!
- Don't loiter near the correct chests. Hang around a random chest as a decoy, but watch the HP of the real chests (click them).
- If you kill a Candy carrier whilst you are in possession of a Candy already, it will drop on the floor.
- Red kumas are the most powerful, hence there is only 1 of them.
- If people are blocking you with their mounts, you can use Leap (3) or Roll (4) to pass them.
- Stun Ball (1) has a long distance and is very useful.
- If 2 kumas are attempting to kill one carrier, one focus on the healers whilst the other focuses on the carrier. That way, the carrier will die a lot faster.
Federation Team
How wonderful, you are matched to the Federation team. Good luck.
Just kidding, a good Federation team can easily win Kumasylum. Refer to this image for the 5 patterns of Candy locations. They will 95% be in these locations, there are rare occasions (possibly bugs) where the Candy is in a different location.

First step is charms. Power/Endur/Infused right? No. DPS should use Strength / Enduring / Infused, while carriers can use either Strength / Enduring / Swift OR Strength / Rigid / Swift. It is recommendable to use Enduring, however.
Second - crystals! Get them relentless off, go 4x Anarchic. Use Impact zyrks if possible. Backbiting is recommended for breaking chests. Carriers should use 3x Anarchic and 1x Fleetfoot.
Next step is assigning carriers. The only people who should carry are Lancers, Berserkers or Warriors who are in glyphed Defense Stance.
Carriers should research the shortcut locations on the map. I cannot find and do not have time to make an image (yet) showing the locations of the shortcuts. There are multiple YouTube videos available that I may link in another post.
Carriers should also be prepared to log out or close client when in danger. It is unclear whether this is bug abuse or not, feel free to remove this section if it is.
How to find the pattern!
THE FOLLOWING IMAGES AND TEXT ARE ALL THANKS TO WANKOHU

This image is a great, guaranteed way to find the pattern of candies quickly. The aim is to find the highlighted (red circle) chest, following the 'Yes' or 'No' arrows depending on if the chest is present. You do not need to break the chest, only check if it is present. This should take a minute or 2 at most, giving you at least 13 minutes to break the chests and deliver 2 candies. It may be handy to print this image off until you are familiar with it, knowing this will boost your chances of winning quite a bit.
Again, this image belongs to WankoHU and I take no credit for it - merely sharing this to help you win more (especially with Kumasylum being needed for new Strikeforce-type set)
Healers note two things - Firstly, always follow the carrier. They need CONSTANT HEALING. Priests use Kaia's Shield when possible. Secondly, Priests should rebuff Blessing of Zenobia, Seren and Balder, Mystics should be using Aura of the Swift and Thrall of Protection Endurance glyph (if possible).
If you are not the carrier, you should escort the carrier to the ships in the top left or top right of the map. Use your PvE knockdown skills to knock the Kumas down and buy some time to run away. Such skills include but are not limited to:
- Slayer's Knockdown Strike
- Warrior's Rising Fury and Rain of Blows
- Berserker's Flatten
- Archer's Radiant Arrow
- Reapers Sundering Strike
- Lancer's Wallop
If you see that a Kuma is slept, don't hit it. Sleep will take a Kuma out of the game for 20 seconds and is hard to successfully apply.
If the Candy falls into Kuma possession near the Ships, it is advisable to kill it as soon as possible. Mystics should spawn Thrall of Wrath, while warriors attempt to apply as many Traverse Cuts as possible.
Priest's should also use Glyph of Enfeeblement on Triple Nemesis. Attempt to hit the Kuma when there is no one in dire need of a heal (or pop Kaia's Shield and quickly get a hit or 2 off before returning to healing).
If you successfully steal 2 candies, you have won the game. If you do not get the last one, the game will carry on as normal until the end, but you still win.
Misc tips / info!
- Berserker's Thunderstrike does not knock down Kumas.
- It is possible to win 60 seconds after entering the battleground. This is a bug of course.
- If you are carrying, stack as much movement speed as you can. Berserkers can use Dash before picking up to get a nice speed boost.
Will probably be updated in future, this is basically a draft.
:doofy:
edited & sticky - Vayus


