Welcome to an Alliance content guide brought to you by Pandalf of Codex.
-Starting over with the Alliance System
-Ranking Rewards after the Conflict
-Noctenium Society Credits
-What Materials to Gather/Pick up
-Being an Exarch!
As the title says, this is a guide regarding the alliances, and a not too long
but not too short either, walkthrough of the current alliance content.In this
guide, I will go through a lot of stuff regarding the current alliance system, I
will analyze some more complicated things and terms, and will also refer to
some tips. Basically, I will sum up everything I can as about the current content.
Reasons behind this guide:
First of, I might as well give some regards to Flanberry, for sparing some of his free time
to write a guide about PvP and 3v3, which actually reminded me that we can
create guides ourselves and not expect everything from someone else. It has
been a long time since we have seen some guides in this forum as well.
Additionally, I keep seeing alliance guides in some forums regarding Tera, in the
NA forums, but not in ours. Therefore, I think it is about time we have an
all-inclusive alliance guide. Furthermore, when I returned in the game a couple
of months ago, I found myself lacking a lot of knowledge for the updated
alliance system, and I also believe that the guides that I found to help myself
lacked a lot of information and details. So, the main reason of this guide, is
to help people comprehend the alliance system and the updates of it, learn
stuff faster through my guide (I believe reading a guide is easier than asking
people in global or whatever) and not waste a lot of time in just learning some
simple stuff, cause yeah, the alliance content is not that complex.
So, let’s get started.
Starting over with the Alliance system
Ok so, starting over with the alliance system (some really basic stuff will be
mentioned as well).
First and foremost, how do you join an Alliance?
Depending on the Alliance you want to join, you get into the Alliance Hall and
you find the Alliance Administrator. The requirement for a guild to join an
Alliance is just 1000 gold. Keep in mind that changing an alliance is limited
by a 6 hour cooldown. Also, only the Guild master of the guild is able to move a
guild through the alliances.
What is mentioned above refers to guilds that are not in an alliance already.
If you, as a single unit, want to join an alliance, you can just join a guild
that is already in the alliance you want to join or even join a system guild.
System guilds can be found in the guild list of the server and their names are
like “Velika/Allemantheia/Kaiator Guild 1,2,3 etc.”. You can press the apply
button for these guilds and you are instantly accepted. So, congratulations,
you joined an alliance. By the moment you join, you are ranked as an “Alliance
Cadet”. What is that? Oh well, let’s move to the Alliance Rankings part, after
we add some basic stuff regarding the “Alliance” window.
The default button for that is “Z”. In any case, you can still go to the Menu > Social
Menu > Alliance. You will have a window opening there for you, with 4
different tabs. The 2nd tab, the tab named as “My Alliance” is a
quite important one. On “Policies” you can see something like a message from
the Exarch, on “Alliance Leaders” you can see the Top-120 people of your
alliance for the current week, and on “Profile” you can see pretty much
everything about you: Your ranking and total points, your KDA against each
alliance, your accumulated contribution to each alliance (this one works with
levels) and on the bottom part you can see 2 numbers. It should be 0 (0). These
numbers are associated with your Policy Points. What are policy points? Policy
points are some sort of the contribution points that the alliance farms every
day. I’m not 100% sure if the ratio is 1:1 (I mean, I don’t know if the
alliance gets 1000 policy points if you farm 1000 contribution points), cause I
think that the Tax Ratio gives you a slight additional amount, that’s why you
see every alliance set its’ tax rate to 7%. So, these 2 numbers: The left
number is the amount of PP you have available, and the right number in () is
the amount of the total PP you were given this week. Let’s say the exarch gives
you 1000 PP the first day, it will indicate 1000 (1000). Then you use 2 flags
(each flag costs 50 PP), it will indicate 900 (1000). Then the exarch gives you
1000 more points. It will indicate 1900 (2000). I hope that understandable
The next tab is called “Standings”. It’s another really useful tab. You will
mostly be bothering about these 2 tabs that I mentioned. There you can see in “Individual
Standings”, the rankings of the alliance. Don’t worry if you find a difficulty
in scrolling up and down through the board, cause you just can’t. In “Extractor
Competition” you can find information about these well-known “keys”. The blue
number in each alliance indicates the number of available keys at the moment
(keys keep spawning all the time), while the green number shows the score of
your alliance. The alliance with the highest score, wins the competition and
has the chance to get more vault hours the next day ( I don’t think I need to explain
what vault is, do i?). If you are wondering how is this happening, 24 rolls
happening (1 for each hour of the day) and the 1st (of the key competition) has 70% chance
to win the roll, the 2nd 20% and the 3rd 10%. Pretty
simple. You can also see the timeframe of the key competition on the top of
that tab. Next is “Vault Access Hours”. Oh well, title says everything. It
pretty much shows what alliance can enter the vaults and when. Next day’s Vault
times are decided 12pm server time every day.
I think I said a lot of stuff for only 1 window, maybe I was too explicative,
but that’s ok I guess.
When the alliance system was firstly implemented into the game, there used to be a
“Guild contribution” tab in the alliance window, where you could see the
summarized contribution of a guild. Let’s make a short break here regarding the
alliance ranks, and mention a few changes that have been made to the alliances,
to help some people that return to the game after a long time:
-There is no more guild summarized contribution.
-Commander privileges have been added.
-Based on the first point, you can hopefully understand that everything now relies on
you and not your guild. So, if you want to achieve anything, you’d better start
-More stuff that will be mentioned throughout the guide.
So, let’s make a short analysis as about the Alliance Ranks:
Exarch: There is only one Exarch for each alliance every week. (The alliance ranks reset every Tuesday with the weekly maintenance). Exarch will be the person to finish first in the rankings. You do realize I suppose that this requires a lot of farming. The Exarch has several authorities and responsibilities. I will refer into these specifically in the Exarch section later in my guide.
Assault Commander: Also known as Raid Commander. This guy pretty much has one of the most over-powered stuff that have been added in the game: an anti-stun aura, in an area of 15m (if I am not mistaken) around him. How do you cancel that? The only way is to kill this commander. Bear in mind that this can still be silenced by sorcerers, can receive healing debuffs and can be rooted. The guys to receive this buff are the ones that finish between the 2nd and 5th position (so there are 4 Raid Commanders every season).
Defense Commander: This commander has an aura around him as well, providing extra endurance and defense. A pretty useful one too, as you can imagine. Not much to say about this guy. The people that get thebuff are the ones to finish between 6th and 10th position (so there are 5 Defense Commanders every season).
Adjunct Commander: A commander with an aura as well. Not surprising anymore, is it? The aura of this commander is a stamina regeneration aura. The least useful of the 3 auras you could say, that’s why it is easier to get than the others, I suppose. Keep in mind that this commander’s stamina regeneration aura affects you only if you are out of combat. The people that get this buff are the ones to finish between the 11th and the 20th position (so you will see 10 Adjunct Commanders each season).
Echelon 1: Not any changes to this rank, pretty much does what he used to do. Has the privileges to summon a flag that increases the power (by 30%) of the members that stand inside it’s area of effect. 30 Echelon 1s are awarded every season, the ones between the 21st and 50th position.
Echelon 2: No changes here as well. The difference is that his flag increases endurance (by 30%), not power. 30 Echelons 2s as well each season, the ones between the 51st and 80th position.
Echelon 3: His flag provides extra movement speed (50), pretty useful as well but nothing you can’t live without. 40 Echelons 3s every season, the ones between the 81st and 120th position.
Aaaaaand, till that point, everyone is allowed to participate on Sunday’s Alliance
Conflict (5-7pm). In total, 120 people (1 Exarch, 4 RC, 5 DC, 10 AC, 30 E1, 30
E2, 40 E3) are eligible to join this competition, the top 120 in other words.
For people that get confused a little bit about it: Let’s say we are in Week 1.
You farm in this week, and you get Echelon 1. You are not able to participate
in Week’s 1 conflict, but in the one of Week 2.
Yet, there are more ranks to acquire.