→ Introduction ←
The purpose of this thread is in a way to compress things which you learn in arena with a lot of experience and time and to explain them to the newer players so they can improve faster by understanding how the pvp actually works much quicker than others. Hopefully after reading this thread more people will improve in pvp faster than they would normally and we'll get more arena in which people are going to play their classes to the maximum. I will focus a lot more on healers since healers are a big part of 3v3 and the game pretty much revolves around them and around playing with them. This "guide" will skip the basics of the classes because you need to learn those by yourself and before even thinking about doing arena properly. Oh and also, i thought about how should i write this guide but i decided it'll be just text and nothing else so you'll have to think after you read it and try to understand / imagine the situations i might be talking about.
p.s. ignore my horrible grammar and stuff because i have the habbit of writing informally so i ended up putting comas and dots whenever i want not whenever i should >_> habbits die hard, even bad ones!
→ Entering the arena! ←
~ Whats the first thing that matters when you enter the arena? I guess its the classes you're going with. Luckily, in TERA, skill matters a lot more than class or gear goes, if you've been around for longer you've probably witnessed more than few good players beating other players (even good ones) with much worse gear and usually when enemy has "class advantage." Various advantages such as class and gear do exist but they dont' define the outcome of the game. In tera every single class has a cheap mechanic or something cheap ,easy and efficient.
So what about classes? Well a single class can have different roles depending on the setup and the way his team wants to play, you need to be completely aware of what your mates can and cannot do. The majority of the teams have a warrior or a lancer because they are both tanky, have the best sustained dps and have lots of "physical CC" (staggers,stuns,knockdowns).. however! You do NOT need to have either of them you just need to be able to work with your team ! "So? How do i work with my team?" - Well you could say its chemistry, its not neccessarily having voice com or anything its just about how you play with each other and how you look out for each other and stuff. This is hard because it comes with actual game experience *and* "teammate" experience. In order to react good in most situations you need to know whats going on .. but i'll get to that part as well. I will talk about classes more later, the point of this here is to make you realize that class is no excuse its just that you probably mis-play your composition and that anything can work if you're more skilled than your enemy.
→ Gears, technical difficulties,skill, situation ←
>> Gears~ Aah yes, everyone's favorite excuses. Well contrary to popular belief, gear in tera isn't so important. If you play good you can win even with VM1, however, that requires your enemies to play much worse which is not always the case. You need gear for really good enemies but you don't really need to outgear them to beat them. Currently strikeforce is almost as strong as nightforge and even if, nightforge is obviously better, gear is not really an excuse. The difference between SF and NF is 2.5% in stats or so and 1 extra bonus which is good but at best is just 4-5-6% less damage or more heal received or something like that. Do you know that one step to the left makes you dodge an arrow and saves you 40k damage? Its not your gear its your movement.
>> Skill~ What is skill? It depends on many things but skill in tera is often .. everything. Player A can have 100 skill and player B can have 80 skill but player B can be better at something than player A, however, in the end player A is more skilled because he does stuff better overall and "snowballs" into a better situation. Skill is the way you move and the way you fight, like literally. I've met more than few teams that have outgeared my team and they have lost within literally 30 seconds. In TERA (unlike most games) one step to the left can save you from so much damage. One jump can save you from death and a single stagger can interrupt a huge damage skill coming your way. Its not your gear thats carrying you its all the little stuff.
>> Situation~ What does that mean? Well from this point on you should have in mind that ANYTHING I WRITE DEPENDS ON THE SITUATION. Tera is one of the most situational games in which everything can matter, be it buffs , crux buffs even, small delay, random crit, someone walked in your room and distracted you, misplay. Tera is very very very very situational. A sorc which you can beat 30 out of 30 in a duel can oneshot you in arena or even in the duel , should you let him. Good players are able to manipulate the situation in their favor way more than worse ones. If you're sick today and your shield blocks are a bit slow you'll end up taking so much damage, thats what i mean by situation. In this game gear doesn't matter as much as situation and small things do.
>> Technical difficulties~ well unlike gear, lag is actually an excuse. Lag ruins games in so many ways but oh well what can you do about it? In tera theres the infamous desync.. contrary to popular belief, there is no way to reliably desync yourself in tera and use it to your advantage. Many noobs seem to think that u can desync at will and even make desync work for you but i have yet to see someone who prefers to jump instead do damage in arena. If you do stupid stuff to desync you'll most likely end up giving big advantage to your enemy. You can't jump while holding W to desync because it doens't always work and i dont know a single good player that lets his fate rest in a coin flip.
Desync sucks, desyncs happens a lot and it happens regardless of what your enemy is doing. Its not your fault, its not my fault and its not your enemy's fault. It may be a legit excuse but it happens all the time. I have never tried to intentionally desync but have desynced so many times (unintentionally, even if my enemy doesn't think so), its unreliable , its inefficient and its not worth it.
→ Pressure! ←
What is pressure? Obviously pressure is a word in the english language.. but the pressure im talking about is something in tera, something invisible which exists in your mind only. They could add (well probably not) a meter which determines the pressure in the arena. Pressure is always there and always exists and pressure is done by damage. Its not done by CC, one of the reasons why i believe EU arena is better than NA arena is because everybody here does damage instead rely on CC so much. Sure in the end CC often decides the winner but thats the thing, with pressure its easier to land CC.
Lets say that team A is warrior lancer and team B is something something warrior and lancers are both classes with huge pressure which are able to deal damage without taking damage since their enemy can't even move. They have high sustained dps which results in pressure. Sure damage can be healed but healing requires mana, effort, animation lock, situation , positioning , everything. If a team has high pressure its much easier for that team to land their CC. Surprised? I've never even had max cast speed on my stuntrap/sleep as a sorc in arena yet my CC ends games so often, the reason is because when a healer has to heal his team a lot he is often exposed and a much easier CC target.
With pressure its easy to land CC, its easy to kill someone if enemy healer / team stops receiving heals (thats called cracking under the pressure) and its also easy to exhaust people or force them into doing something stupid. Pressure comes from damage and all classes in tera can pressure enough , some do better than others and some rely on spikes of dmg but that doesn't matter. Pressure in arena is one of the most important things, with pressure u can land giga leash much easier, u can have a lot more backstabs that last longer than usual cus no cleanse, however, pressure does not mean your team is better or that your team is going to win the game and its just a matter of time. Pressure is highly situational and a random misposition or even a random RNG crit could turn pressure against your enemy. You can recover from a state of pressure (easier for some classes than others) and the best ways to beat pressure are > a random huge crit that sends enemy defensive and turns the tide, giga leash (which is why everyone hates lancers, cus they're disrespectful towards the leash and only want to spam and mash buttons), random thing depending on the situation. If your team can get the pressure its good, try to beat your enemy under the pressure, its not so easy to recover from it, you should never get cocky tho because the game isn't over and can turn at any time because well TERA.