Corsair's Stronghold Strategy

  • Common corsair's stronghold strategy used by experience players nowadays.


    Firstly, i recommend you to use these charms:

    • Greater power (to destroy gates faster).
    • Greater infused (mana regen for consistently hits).
    • Greater mirror (slow down hits from tanks).


    Attacker
    From North


    1. 15 players rush to north gate & destroy it as soon as possible (usually it takes 1-2 minutes or less).
    2. 5 players take left airship & drop in inside north gate to prevent enemy team near the gate (if any).
    3. Continue below..


    From South


    1. 19 players rush to south gate & destroy it as soon as possible (usually it takes a minute or less).
    2. 1 player to protect south resurrection point with tower turret until mid captured.
    3. 2 or 3 parties rush to inner gate (focus at gate & avoid pvp)
    4. 1 or 2 parties rush to mid to distract tanks & give enough time for other parties to destroy inner gate (focus at tanks & pvp all you like).
    5. Rush to anchorstone & destroy it.


    Tips:
    1. Bring two tanks closer to outer gate to cover team from getting hits by mid turret & prevent enemy team on ground to use it from long distance.


    2. If inner tank is blocking the gate, use evasion skills to pass it through (sorry berserker).
    3. Stay in group & avoid solo pvp.
    4. Use right airship whenever mid & inner are not heavily guarded (usually after outer gate was breached), wait for a scan from team leader before go & fingers crossed!



    Defender


    1. 3 players guard each outer ladders (6).
    2. 2 players ride turrets, another 1 moves tank closer to mid resurrection point, 2 others stay mid (5).
    3. 2 players guard each inner ladders & 1 rides inner tank (3).
    4. 6 players go outside & bugging enemy team (bring healers).
    5. Inner tank focuses at airship, ninja, & mid resurrection point.
    6. Mid tank focuses at inner gate, turrets, & mid resurrection point.
    7. 2nd mid tank focuses at outer gate (shoot the corner tower above outer gate) & ladder.
    8. Turrets focus at airship, inner gate, mid tank, outer ladders, & mid resurrection point.


    Tips:
    1. Team leader must always do scanning so everyone in team know about their post's condition.
    2. Give signal on map for help if you can't handle enemies in front of you (mid/inner).
    3. If mid resurrection point is captured, immediately bring inner tank to the gate & block enemy team from enter (won't stop them but can slow them down)
    4. Even inner gate has been breached, 1 player must always standing at each inner ladders. This can fool enemy team for seeing red dot near ladders on minimap & prevent them to take the ladder.
    5. Sorcerer's hail storm at destroyed inner tank can stop enemy from repairing it.


    Video:


    Sorry for my bad english.


    Goodluck & have fun with corsair's stronghold!

  • This... seems to be glaringly full of mistakes if you ask me.


    1. If you attack North, why use a group of 5 people to go behind the gate just to fight the enemy? They should equip Backbiting Crystals and destroy the gate in less than one minute, even alone without any help from in front of the gate. Sure, if the enemy team shows up they can't exactly ignore them but the main purpose should be attacking the gate or clearing north ladder so that others can assault the gate from behind.


    2. In your South tactic, you're splitting your forces into mid attackers and gate attackers. If the enemy team has ANY idea on what to do, that'll end in total disaster - you'll accomplish neither. It is much smarter to middle like a madman, and then suddenly swap to inner ladders if the enemy abandons them. Still, if they play smart you'll never get mid thanks to Turrets and Tanks.


    3. What on Earth is the point of bringing Tanks to the gate? That's just a fantastic way of getting your Tanks destroyed while the Turret is bombarding the people at the gate. If you want to reduce the amount of damage your gate people are taking, it's much better to have a Lancer block for them and have your Tanks shooting at the Turret to minimize it's uptime.


    4. For defenders, you should NEVER assume they're going South. You should ALWAYS assume they're going North. Why? Because Tanks and Turrets can decimate people who climb three ladders... but not the furthest one North. So you should get people there ASAP to guard it. Furthermore, those guards may get attacked by people who came in the North airship. Ideally most people really should go North, South should only get two people at start - one for the Turret, one for the Tank. These two can hold their ground until it's established which gate the attackers are rushing.


    5. Bringing South tank anywhere but middle is outright suicide. You WILL lose middle without it being in the middle from the start.


    6. Why are you saying sorry to Berserkers when it comes to going through Tank blocking inner gate? They can Evasive Smash through it just fine.


    Also, the most important thing missing is... if you've been assigned to defend inner ladders, DO NOT LEAVE YOUR POSITION even if somebody gets past you. It's really frustrating when people give the chase and leave their ladder unguarded. It HAS to stay guarded or more and more and more and more people will just keep pouring through. Instead of chasing, tell your team to spawn at Crystal.

    :elin15: :elin14: :elin13: The GameForge Squirrel :elin29: :elin30: :elin23:

  • 95% of games you can win only with one skilled 5-man premaid. This 5-man premaid must know key to victory and hold their possitions.


    This is just wrong.


    It was like this before the Wonderholme patch came. But not anymore.

    Ultima | Lv70 Priest | ILv 498 | Yurian | Main
    Aeq | Lv70 Archer | ILv 466 | Yurian | Ex-Main
    Quest | Lv70 Zerk | ILv 470
    | Yurian | what a joke


    Game Over.

    Lordz of Ownage - 11/09/13 - Never forget

  • its still truth, now are players better in def, its harder attack and cap MID, but with 5 skilled man in key positions and other as support...


    Well, yeah. I agree, with a skilled 5-man team you're gonna win a lot of battles - but not 95%.

    Ultima | Lv70 Priest | ILv 498 | Yurian | Main
    Aeq | Lv70 Archer | ILv 466 | Yurian | Ex-Main
    Quest | Lv70 Zerk | ILv 470
    | Yurian | what a joke


    Game Over.

    Lordz of Ownage - 11/09/13 - Never forget

  • I have 89% now, but a lot of the battles was from the time when the team rating was less equal than it is now.


    I guess we'll see if another season starts. :)

    Ultima | Lv70 Priest | ILv 498 | Yurian | Main
    Aeq | Lv70 Archer | ILv 466 | Yurian | Ex-Main
    Quest | Lv70 Zerk | ILv 470
    | Yurian | what a joke


    Game Over.

    Lordz of Ownage - 11/09/13 - Never forget

  • nice idea, but this in practice dont work, only if you have 2-3 premaids in your team (your friends, who will listen orders). 95% of games you can win only with one skilled 5-man premaid. This 5-man premaid must know key to victory and hold their possitions.


    premaid is wot? a maid that premades the beds?



    @OP


    Doing both doors is bad. if u do an outer u can bring 2 tanks in just close enought to suppot the inner ladder but back enough to stay out of mid s turrets.
    With the tank fire climbing the ladder is a piece of cake. once some pass and attack the crystalcdefence would be entangled there so more will be able to climb.


  • Any more comments on cyp's English or typos?

  • Absolutely...


    1)"Doing both doors" when the subject is CS, you don t have to be a nuclear scientist to figure that I am talking about breaking them. But ofc a trolllike you would forget the original subject.


    2) I didn t cap If, what a crime!!! send me to the gallows.(I covered u in another thread)
    3)do an outer (gate). Ofc you don t have to be a nuclear scientist to assume that one also. I don t know where your pervy brain flew.


    4)With tank fire, climbing I missed a comma chop my head.


    5)crystal defence. My hand was trying to press space but i hit c instead. That s called a typo, sorry.



    BUT HAO 0n h34\/3n$ can one s fingers misstype premade as premaid???
    What kind of keyboard is he using?


  • 1)"Doing both doors" when the subject is CS, you don t have to be a nuclear scientist to figure that I am talking about breaking them. But ofc a trolllike you would forget the original subject.


    1)"Premaid", when the subject is CS, you don't have to be a nuclear scientis to figure that he's talking about premade.


    Sorry for that, I simply detest people who are hateful with no apparent reason

    Asmodhei - 65 Berserker
    Vees - 65 Warrior
    Prat - 65 Slayer
    Vre - 65 Priest
    Veseere - 65 Archer
    Werx - 65 Lancer

  • BUT HAO 0n h34\/3n$ can one s fingers misstype premade as premaid???
    What kind of keyboard is he using?


    One that doesn't make billion little mistakes and gets blamed for them afterwards. You're the first grammar nazi that makes so many "typos" per sentence. Now stop thinking about maids & beds (not that I didn't like where that is going) and concentrate on the topic - tanks ladders and doors


    @OP Good tut btw. If you have a full team for CS this would work just fine.

    Don't argue with the walls...
    Lv.65 Slayer/Lancer/Berserker/Reaper

  • i'm not sure on the attack phase
    90-more% of cs ppl dont know what is their party, instead if you say 'stay with group' it's easyer that they understand

  • Its all about the leader imo. When I lead I usually get my plans working and if the players are decent also win the game.
    Yesterday i had horrible bunch of lowbies who were not willing to follow my commands and I just raged at them - lost no matter what.


    EDIT: Also one idiot without armor with reflect charm - breaks the standard flow completely.

  • Most kinda won games end in a lose for me since ppl rather go for PvP than for winning the game. Today I had a game that I was attacking 1st and cleaned it off in 4min and 34sec, but in the end I lost it coz the inner wall was undeffed and both airships went for a 10man ninja and were sucessfull. The problem is that deffing inner ladder is extremly boring which I can tell from deffing inner over 200times. I'm tired of it, which is the reason why I rather go out and lose but have tons of funs with my friends while doing PvP than staying inner and doing nth but win. I don't need the points, I don't need the elo, Idc if I win or lose, all I wanna do in there is PvP and all those ppl that complain about nobody deffing inner ladder shall go themselves.


    However what I found really usefull as tactic so far is sending a 5man premade into the left, indirect ship and leave on northern putter wall, while the rest of the party goes for south gate. You can then push from north on the wall while your team forces down south gate. With this the enemy either focuses the ppl on south and you can ninja rape the cannons and cap mid with your premade, or your premade gets focused and your team can force down the gate. Rarely I saw this tactic not work due to teams that were so well organized to death both kinda well or due to noob teams where the healers rather drove a cannon down in front of the wall than healing at the gate.

  • I'm tired of it, which is the reason why I rather go out and lose but have tons of funs with my friends while doing PvP than staying inner and doing nth but win. I don't need the points, I don't need the elo, Idc if I win or lose, all I wanna do in there is PvP and all those ppl that complain about nobody deffing inner ladder shall go themselves.


    The only problem is, that you are a part of a 20-man raid. I personally don't care if you don't need points or elo, the goal of CS is to win. If you go mindless PvP at CS because you don't care if you win or loose, I automatically can assume that you are in fact a noob that doesn't know the word: teamplay. I can also assume that you're a feeder, or a complete newbie. Doesn't matter though, what does matter is: while you are out having fun, you are playing against your own team. Therefore, I suggest you to queue for Fraywind or Skyring instead, and leave CS to those who are willing to stay 15mins at inners, just to ensure their team's victory.

    Asmodhei - 65 Berserker
    Vees - 65 Warrior
    Prat - 65 Slayer
    Vre - 65 Priest
    Veseere - 65 Archer
    Werx - 65 Lancer

  • The only problem is, that you are a part of a 20-man raid. I personally don't care if you don't need points or elo, the goal of CS is to win. If you go mindless PvP at CS because you don't care if you win or loose, I automatically can assume that you are in fact a noob that doesn't know the word: teamplay. I can also assume that you're a feeder, or a complete newbie. Doesn't matter though, what does matter is: while you are out having fun, you are playing against your own team. Therefore, I suggest you to queue for Fraywind or Skyring instead, and leave CS to those who are willing to stay 15mins at inners, just to ensure their team's victory.


    You obviously didn't get my point. I am the one who doesn't care if I win or lose, but there are 19 other ppl that do, which is plenty of people that can split on the usefull positions such as inner ladders and get bored to death because they have nothing to do. I love th concept of CS because every1 has a chance to show off skills not determined by their gear but by their skill. I have a lancer in my guild who does some crazy stuff on lvl 48 I wish I'd see on some lvl 60 lancers in 3v3.
    Besides the other bgs have other handicaps. The stupid noob buff in 15v15 is so OP that ppl don't tab on purpose to get it and rape the enemy. I dislike 3v3 since it has no point anymore, all the wintraders make the reputation worthless and in solo que either your or the enemy healer is missing.
    CS is nice, every1 has the same gear, the same chance and no "LOL I have full vm2 and rape you coz you have not yet made all your gear +12".

  • The problem is that deffing inner ladder is extremly boring which I can tell from deffing inner over 200times..


    Well, there are many ways to solve this problem, for example:
    1) play sth else while defending the inner ladder, always with an eye on the map (it's what I did, I even announced it and no one complained, actually)
    2) play leader and scan (not that it is less boring, but at least you've got sth to do)
    3) listen to nice music
    etc


    If you are alone at a ladder, eh, something's going wrong then and it's not even your fault if they pass.


    CS is nice, every1 has the same gear, the same chance


    Play 20 Lv60 vs. 20 Lv30 and say that again. The below-Lv60 are at disadvantage in CS. There's no point in denying that.

    Ultima | Lv70 Priest | ILv 498 | Yurian | Main
    Aeq | Lv70 Archer | ILv 466 | Yurian | Ex-Main
    Quest | Lv70 Zerk | ILv 470
    | Yurian | what a joke


    Game Over.

    Lordz of Ownage - 11/09/13 - Never forget

    Edited once, last by Aeq ().


  • You obviously didn't get my point. I am the one who doesn't care if I win or lose, but there are 19 other ppl that do, which is plenty of people that can split on the usefull positions such as inner ladders and get bored to death because they have nothing to do.


    Oh I do get your point, that doesn't change the fact that you are incapable of playing as a part of the team. When leader gives you assignment (which can be staying inners, staying mid or going outside or whatever), you listen to your leader - that's why he's the leader. It takes 3-4 more people like you to lose the whole battle, and believe me there are people that do care about elo.


    The worst thing in CS is having to play amongst mindless people, who don't listen to their leader and do not execute the strategy. Now you going on like that, publicly bragging about not caring whether you win or lose - I suggest you keep those thoughts to yourself. I agree that the whole point of playing TERA is to have fun - but in this particular case you having fun is making 19 other people mad. And that, my friend, is trolling and ruining other players' gameplay.


    Good thing you posted your nickname though, people that actually want to have fun by WINNING CS will know who to avoid. I know I will.

    Asmodhei - 65 Berserker
    Vees - 65 Warrior
    Prat - 65 Slayer
    Vre - 65 Priest
    Veseere - 65 Archer
    Werx - 65 Lancer