Patch Notes - TERA

  • Please find below the various changes which were be applied on the game on the 2nd of May.

    Visuals


    • The following hair colors have been added in the character creation.

      • Human : Red, orange, yellow, green, blue
      • Castanic : Red, orange, yellow, green
      • Elin : Red
      • High Elves : Red, orange, green, blue



    • The texture bug which made white spots appear has been fixed.



    Menu & System changes


    • The unnecessary “Subscription information” has been removed from the main menu.
    • A bug where the game occasionally crashes when the frame rate drops below 15 in certain situations has been fixed.
    • The global announcement when a player upgrades a piece of equipment to +6 has been disabled. From now on, only +9 and +12 will be displayed



    Content changes and bug fixes


    • The items “Alkahests” have been modified. Those items are used for specific tiers of enchantment :

      • +1 to +6: Alkahest (sold by merchants)
      • +7 to +9: Refined Alkahest (sold by specialty stores)
      • +10 to +12: Masterwork Alkahest (sold by specialty stores)




    • The dungeons “Balder’s Temple” and “Fane of Kaprima” are now visible via smart search.
    • Inter-server party matching buff, Valkyon's Response and Rescue Supplies have been deleted.
    • Destiny Eggs and Lucky Eggs have been deleted from the quest rewards. With the alchemy crafting there is no longer a need for these rewards. Before the alchemy job was introduced, the egg rewards were the main source to get combat consumables.
    • Gula Skinners in the Hungry Caverns no longer spawn minions.
    • The bug where guild wars cannot be declared to guilds whose names have more than 32 characters has been fixed.
  • Below you will find the important changes and additions that were made to TERA on the 15th of May 2012.
    Important changes & additions

    • Blood has returned to TERA! Just like during the CBT versions, you will once again have access to a slider in the options menu that allows you to display blood effects when slaying monsters.
    • You are now able to use emblems for your guild with the same limitations as before (64x64 pixels, BMP format). Please note that the emblems are no longer stored on your hard drive but in the memory of the game client.
    • Fane of Kaprima and Temple of Balder instances have received improved loot drops when taking advantage of their hard modes. Randomization of equipment drops has been improved in order to avoid an excessive amount of duplicate loot.
    • An accessory preview function has been added now.


    Implementation of the political system
    Starting on the 16th of May at 12:00 CEST, the political system will be activated on all servers. In order to run for the office, you will need to be at least level 50. You can vote if you are at least level 20. Only guild leaders can compete for the elections. For more information, please check out our latest article about TERA’s political system.


    System & Menu

    • The collision system has been disabled in the prologue zone in order to avoid any unintentional blocking in narrow areas.
    • A clock was added to the game. You can find it in the lower right-hand corner of the screen so you’ll never lose track of the real world.
    • The default party loot setting has been changed in the following manner :

      • In the previous version of the game, all classes could roll on Legendary grade items
      • From now on, you can only roll on items which you can equip for the grade Superior and above



    • Selected guards in Velika, Allemantheia and Kaiator are now able to tell you where you can find certain NPC’s and locations within their cities.
    • The bug causing players on PvE servers to receive the Outlaw quest while in dungeons has been fixed.
    • The bug on the quest “Dark Revelations” which prevented the players from obtaining the kill completion on Karasha if they didn’t deal enough damage has been fixed.
    • The gathering system has been changed so that players will increase their gathering skill even when failing to gather a material.
    • The following three quests have been added to provide players with an introduction to the enchantment system:

      • Federation Support at Level 25
      • First Enchant at Level 25
      • Stronger Enchant at Level 48



    • To be ready for the upcoming Vanarch elections some speciality shopkeepers, skill trainers and tradebrokers went on vacation. They will be at your service later again if the Vanarch wants to.


    Chat & Broker search

    • The bug related to the synchronization of the chat has been fixed. All the text should now be displayed correctly.
    • Various changes have been made on the profanity filter in all languages.
    • We've fixed the problem whereby some smart search brokerage conditions didn't work.
    • We've fixed the problem whereby there was a high probability of incorrect search results being displayed after clicking the "search" button in the brokerage.
    • The possible trade ceiling limit for one item in the brokerage has been changed to 990,000 gold.


    Monster & Quest changes

    • The HP of the Baby Blue Horn Giant Toad (escort quest) has been changed from 100,000 to 500,000.
    • Changes for the Tuebenieus quest in the Oblivion Woods

      • Respawn timer has been reduced from 90 seconds to 30 seconds
      • 2 more spawning points have been added




    Item changes

    • Bombs, charms and scrolls of resurrection are sold in the store now.
    • The 'Threatening Crystal' items can be used repeatedly now.


    Other bug fixes & changes

    • We've fixed the problem whereby automatic movement was activated when you used the charged skill while moving by mouse.
    • We've fixed the problem whereby the guild state text was displayed differently in the party search tab of the information UI and in the game menu UI.
    • We've fixed the incorrect system message that was displayed after the destruction of the crystal that appears during the duel against the boss monster in Ascent of Saravash.
    • We've fixed the problem whereby the contents of the quest The Thrallhold were displayed incorrectly in the journal and the quest window.
    • We've fixed the problem whereby the latest file wasn't applied for the video of the quest The Secret Life of Trees and NPC Nivek's voice-over.
    • We've fixed the problem whereby the name of the target aide NPC during the quest Reach the Beach wasn't displayed.
    • We've fixed the problem whereby some of the vines in Hungry Cavern were useless.
    • We've fixed the problem whereby the PC would be immobilised when using another skill by button combination after the shield defense had been activated using the controller.
    • We've fixed the problem whereby the client crashed when the NPC Teldun in the Bulwark was clicked.
    • We've fixed the problem whereby the skill effect didn't disappear when the leash skill used by the Lancer class caused the knocked-down effect.
    • We've fixed the problem whereby guild points were reset to 0 after server restart.
    • The Pegasus platform in Cutthroat Harbor has been changed to 'secure area' (non-PvP area).
    • Elected vanarchs on PvP servers will be able to flag PvP on and off once they arrive in Shara.
    • Some city guards have been added in order to keep Velika, Allemantheia and Kaiator safe.
    • Green daily quest markers are now displayed on the world map and on the overlay map.
    • Berserkers will no longer experience a zoom-in when using certain axes.
    • The NPC Tanseril is finally back to the game and can be found in Scythera Fae.


    Additional notes
    Due to an issue causing a server crash, the Nexus system has been deactivated on all servers at the moment. We hope to have it resolved as soon as possible and will inform you when this feature is available again.
    There are many more content additions and improvements planned for TERA’s future patches, so while you are enjoying today's brand new update, be sure to remember that there are many more on the way!

  • Below you will find the important changes and additions that will be applied to TERA on the 12th of July 2012.


    Major additions

    • The dungeon “Temple of Temerity” has been added! For more information about the level 60 instanced dungeon, please check out our article.

      • You can enter this new dungeon after talking to Ebir, the Temple of Temerity Gatekeeper inside Forgeheart in the Kaiator Outskirts.
      • The ‘Dire Badges’ and ‘Practicum Badges’ earned in this new dungeon type can be traded for superior glyphs and glyph boxes at the ‘Badge Merchants’, which stand at the same location as Ebir.
      • The dungeon has been added to the Instance Matching.



    • The Nexus system is now available!

      • To celebrate the introduction of the Nexus system they will appear each day at 15:00 CEST and 21:00 CEST. On weekends they will additionally appear at 19:00 CEST. These times will change once the introductory period is over.
      • For more information about the Nexus please check out our guide.



    • Guild vs Guild & Guild system changes

      • Guild-vs-Guild fights are now available on PvE servers. Guild leaders now have the option of either enabling or disabling this feature for their guild.
      • New permissions have been added to the guild menu:

        • GvG declare, GvG surrender, changing GvG status (PvE servers only)


      • After leaving a guild, you will now have to wait for 24 hours before joining another guild.



    • Political system – additions and changes

      • It is now possible to be elected in certain regions through Guild vs Guild battles. Up to 50 guilds can compete for this post. Read more about this in our related article.

        • Further changes will be made according to the feedback.


      • Vanarch flags have been added and can be bought using policy points.
      • Vanarch activities can now be found under “Activities Menu” >“Vanarch” > “Vanarch Activity”



    • Changes to the Warrior class

      • The warrior class can now choose to be a damage dealer or a tank in the instance matching system.
      • When using Traverse Cut as a chain skill, 70% decrease in damage received
      • ‘Tank’ warriors will automatically receive a buff when entering the dungeon to make tanking easier:

        • 30% decrease in damage received
        • 40% increase in aggro acquired
        • 70% increase in endurance
        • Note that the buffs will be removed with upcoming patches which will balance the warrior class




    Changes & additions

    • An achievement has been added for beating Kelsaik’s Nest 30 times on hard mode.

      • A special mask will be received once the achievement is unlocked


    • Additional rewards were added for the use of the match making tool.
    • A system message has been added in order to clarify which alkahest can be used depending on the enchantment level.
    • Crafting skill level-ups per successful crafting attempt have been increased from 2 to 6 skill points.
    • The PK system can now be deactivated on Arun by the Vanarchs, except on the Island of Dawn. (only on PvP servers)
    • A new limitation has been applied to the LFG and trade channel: From now on, you will only be able to send a message once every 10 seconds in order to prevent spamming. If you try to post before the end of the 10 seconds you're character won't be able to post again for the next 30 seconds.
    • The Outlaw skill can now be toggled on and off on PvP servers. It won’t activate itself anymore.
    • Resolute crystals are no longer stackable.
    • A player character who is not yet fully loaded is displayed in gray, like far-off NPCs.
    • A low point in Hungry Caverns where characters could fall but were unable to climb back up has been fixed.
    • Hasmina now runs instead of walks when she appears in Three Towers.
    • You can use the Page Up and Page Down buttons to scroll for the items you want. This is now also displayed on the respective buttons.
    • You can now make your own emotes, using the new /e command.

      • “/e looks for a GM“ will result in “Sealath looks for a GM”, for example.


    • The glow on +12 items has been changed from pink to scarlet red.
    • GameStat UI Element added.

      • Hovering the cursor over the clock display will now provide you with a tooltip showing your ping and your playtime (since login/total time played).
      • However, there is a known bug with this tooltip: It is sometimes displayed in abnormal positions.


    • When accessing the game via a free trial account, a ‘buy’ pop-up will appear at various points in the game.
    • Some item attributes have been changed:

      • Different reputation hats can now be stored in the guild bank.
      • Different reputation hats can now be bound and stored in your personal bank.



    Dungeon Changes

    • Sigil Adstringo: increased weapon drop and armour drop (doubled), 3 rare crystals added.
    • Ascent of Saravash: increased weapon drop and armour drop (doubled), 3 rare crystals added.
    • Suryati’s Peak: increased weapon drop (doubled) and armour drop (tripled), 3 rare crystals added.
    • Kelsaik’s Nest (normal): 5 rare crystals added.
    • Kelsaik’s Nest (hard):

      • Increased Warden Blade drops and Guardian Leather drops (tripled).
      • Increased tier 13 weapon drops and armour drops (Synagogue Watcher’s).
      • An average of 15 Refined Alkahest and Masterwork Alkahest are dropped per run.
      • An average of 15 rare crystals are dropped per run.


    • Labyrinth of Terror (hard): Increased Murverog Pylon of Oracle drop rate (0.2>1), Rebirth armour series drop rate (doubled), and an average of 10 rare crystals dropped per run.
    • Fane of Kaprima: Changes were made to Kaprima’s whirlwind slash. The blood debuff has been removed and attack power has been reduced by 20%.
    • Balder’s Temple: Auricadis’ damage has been reduced by 20%.


    Quests

    • The rewards and numbers required for different killing quests from the ‘Hands of Velika’ have been changed.

      • Quests will now grant you 1000 reputation points instead of only 700.
      • Quests will also grant you 30 reputation credits instead of only 20.
      • The amount of gold received remains 12 gold per quest.


    • Players can no longer enter Lighthouse of the Sun in Balder’s Refuge and Argon Catacombs in Khanovar Front as a group. Previously, some party members would enter the instance first and kill all the mobs, leaving the other party members with no way to finish the related daily quests.



    Bug Fixes

    • The bug which prevented completion of the quest “Unveil the Mask” after killing Thulsa has been fixed.
    • Some minor display issues have been fixed on the political system policy interface.
    • The sound bug affecting the cut scene “Traitor of Arcarum” has been fixed.
    • Several minor localization updates have been made and some quest typos have been fixed.
    • The bug that made the nexus achievement “Catch the Nexus Wave” difficult to obtain because of daily quest reset has been fixed.
    • A bug affecting lighting conditions in the game has been fixed.
    • Reputation stores now sell various hats directly to players.
    • Broken text links in some quests have been fixed.
    • A bug where clocks in the game appeared twice has been fixed.
    • A bug where trial accounts could not block other characters has been fixed.



    Additional Notes
    For the quest “Enchanting for Dummies,” players receive two white and two green items, plus a blue item to be enchanted. To complete this quest, you must successfully enchant the blue item using two white items and then two green items. If you enchant out of order, or are unsuccessful, you can use any white and green items to complete the quest.


    Silvanoshi

  • Below you will find the important changes and additions that will be applied to TERA on the 7th of August 2012.


    Changes & additions


    • From now on, the party leader in dungeons will have to call for a vote in order to change the loot settings.
    • New gear drops have been added for Kelsaik’s Nest (Hard).

      • Bind-on-pickup weapons of similar power to the dreamkeeper series:

        • Fire Talons, Ice Talons (warrior)
        • Emberspar, Frostspar (lancer)
        • Flamewright, Frostwright (slayer)
        • Firewing, Icewing (berserker)
        • Flamecoil, Frostcoil (sorcerer)
        • Firebow, Icebow (archer)
        • Pillar of Fire, Pillar of Ice (priest)
        • Emberneedle, Rimetorch (mystic)



    • When a guild master kills someone during a GvG competition for vanarch, the guild master’s team earns 3 additional points. Normal GvG battles are unaffected.
    • The cooldown timer for rejoining a guild (either the previous guild or a new guild) now starts from the moment you join a guild.

      • Formerly, this was from the time you withdraw from a guild.
      • Cooldown changed from 24 hours to seven days.


    • Political System Revisions

      • The registration fee is now 2000 gold.
      • Vanarch GvG will take place in only 1 province per continent

        • Val Aureum, Val Palrada, Val Kaeli


      • As previously announced, the reign time is now 4 weeks instead of 3.


    • The following buffs will be applied for those who use the dungeon party matching system:


    [TABLE='width:600']

    [tr]


    [TD='width: 467, colspan: 2'] Party Matched with 1 or 2 Players
    [/TD]

    [/tr]


    [tr]


    [TD='width: 90'] Tank[/TD]
    [TD='width: 397'] Attack speed +4% | Defense +10% | Aggro +20% | Crit Resist +30%[/TD]

    [/tr]


    [tr]


    [TD='width: 90'] Healer & Dealer[/TD]
    [TD='width: 397'] Attack speed +4% | Attack +10% | Defense +10%[/TD]

    [/tr]


    [tr]


    [TD='width: 467, colspan: 2'] Party Matched with 3 Players[/TD]

    [/tr]


    [tr]


    [TD='width: 90']Tank[/TD]
    [TD='width: 397'] Attack speed +3% | Defense +5% | Aggro +15% | Crit Resist +20%[/TD]

    [/tr]


    [tr]


    [TD='width: 90'] Healer & Dealer[/TD]
    [TD='width: 397'] Attack speed +3% | Attack +5% | Defense +5%[/TD]

    [/tr]


    [tr]


    [TD='width: 467, colspan: 2'] Party Matched with 4 Players[/TD]

    [/tr]


    [tr]


    [TD='width: 90'] Tank[/TD]
    [TD='width: 397'] Attack speed +2% | Defense +3% | Aggro +5% | Crit Resist +10%[/TD]

    [/tr]


    [tr]


    [TD='width: 90'] Healer & Dealer[/TD]
    [TD='width: 397'] Attack speed +2% | Attack +3% | Defense +3%[/TD]

    [/tr]


    [/TABLE]

    • Monster HP has been reduced in the following dungeons:

      • Labyrinth of Terror (Hard)
      • Ebon Tower (Hard)
      • Fane of Kaprima (Normal and Hard)
      • Balder’s Temple (Normal and Hard)


    • The drop rates in the following high-level instances have been improved:

      • Labyrinth of Terror (Hard)
      • Ebon Tower (Hard)
      • Kelsaik’s Nest (Hard)
      • Fane of Kaprima (Normal and Hard)
      • Balder’s Temple (Normal and Hard)





    Class changes
    Berserker
    The following Berserker skills have been adjusted:


    • Thunder Strike

      • Decreased charging time for ranks 1–3 to 0.8 seconds (maintains full charge for 2 seconds)
      • Decreased charging time for ranks 4–9 to 0.65 seconds (maintains full charge for 2 seconds)
      • Damage from overcharging every 0.45 seconds


    • Cyclone

      • Decreased charging time for ranks 1–3 to 0.8 seconds (maintains full charge for 2 seconds)
      • Decreased charging time for ranks 4–9 to 0.65 seconds (maintains full charge for 2 seconds)
      • Damage from overcharging every 0.4 seconds


    • Vampiric Blow

      • Decreased charging time to 0.8 seconds (maintains full charge for 2 seconds)


    • Lethal Strike

      • Decreased charging time to 0.8 seconds (maintains full charge for 2 seconds)


    • Unchained Anger

      • Reduced hit point cost

        • Rank 1 : 748 to 640
        • Rank 2 : 1,350 to 884
        • Rank 3 : 2,303 to 1,221
        • Rank 4 : 3,784 to 1,685
        • Rank 5 : 6,467 to 2,329
        • Rank 6 : 10,198 to 3,261




    • Skill Added: Cyclone Intensity

      • Obtained at level 26
      • Cyclone deals full damage, even across multiple targets.
      • Passive




    Warrior
    When joining a group through the party matching system, the following buffs will be changed:
    [TABLE='width: 570']

    [tr][td][/td]


    [td]

    Before

    [/td]


    [td]

    Now

    [/td]


    [/tr]


    [tr]


    [td]

    Damage

    [/td]


    [td]

    Down 30%

    [/td]


    [td]

    Down 20%

    [/td]


    [/tr]


    [tr]


    [td]

    Reaction

    [/td]


    [td]

    Down 70%

    [/td]


    [td]

    Down 50%

    [/td]


    [/tr]


    [tr]


    [td]

    Aggro

    [/td]


    [TD='colspan: 2'] Up 40%



    [/TD]

    [/tr]


    [/TABLE]
    Quests


    • The quest “Execute the Executioner” has been adjusted.

      • Changed Chimakur’s spawn time to a uniform 90 seconds and reduced its drop rates.


    • Fixed the problem where the “Entrepreneurial Spirit” quest would take more normetal ore and star essence than the quest asks for.
    • Players can now delete the cave charge item obtained during the “Pulling the Fangs” quest.


    Bug fixed



    • Fixed the problem of warrior tanks occasionally not receiving Instance Matching buffs.
    • Fixed the problem of some quest items remaining in inventory when the related quests were dropped.
    • Fixed the problem of Kaprima maintaining Fiery Rage status even after resetting from previous rage in the Fane of Kaprima.
    • Advanced ingredients no longer drop after successful gathering attempts.
    • Fixed the problem where players under the “join guild” cooldown were able to create and join guilds.
    • Fixed the problem of “conversation” social actions appearing when interacting with the vanarch flag object.
    • Fixed the problem where candidate names were cut from the vanarch competition UI when a candidate’s name exceeded 12 characters.
    • Deathmatch announcements are no longer blocked and no longer appear as a string of pound signs (##############).




    Known Issues
    When trying to use the “Notes” function in the Friends list, there is room for only 16 characters for the friend added last.
    The "/e" function currently doesn't work.

  • Below you will find the important changes and additions that will be applied to TERA on the 23rd of August 2012.


    [h=1]Changes & Additions[/h][h=2]Battlegrounds[/h]The Battlegrounds have been introduced for your PvP pleasure.


    • Two teams of fifteen face against each other in the ultimate demonstration of PvP prowess.
    • Fight for control over 3 bases, your team gains points when you have at least one more base than the opposing team. Killing is all well and good, but make sure to play for the objective!
    • Neutral monsters prowl the battlegrounds, killing them provides your team with a small number of points, and you with a buff. The question is, do you kill the mobs and get back to the fight, or put your body on the line to secure an objective?
    • Should a seemingly insurmountable lead develop, the losing team will receive buffs to assist in their fight for survival.
    • The battlegrounds can be accessed from anywhere within the world of TERA. A few simple clicks, and you're in a game!
    • So as to ensure that all stat tracking is up to date and relevant, battleground records are reset every 90 days, and the rankings every week.
    • The battlegrounds feature a 10 minute cooldown. Don't forget to grab the right gear before marching into the melee!
    • Matchmaking will attempt to match pre-made 15 person raids against other pre-made 15 person raids.
    • Should you be part of a smaller group or party, matchmaking will place you in a team that will face another team comprised of smaller groups.
    • In order to win, your team must reach 5000 points, or have the most points when the timer runs out.

      • A player kill will award your team 5 points
      • Capturing a base will award your team 200 points
      • Should you control more bases than your opposition, you will earn the following amount of points each second:

        • 1 Base = 3 points/second
        • 2 Bases = 5 points/second
        • 3 Bases = 7 points/second


      • Killing the Naga BAM will award your team 600 points
      • Killing the Elemental BAM will aware your team 50 points
      • Normal mobs provide 10 points as well as buffs


    • While match-making, you can choose to become your team's battleground leader, thereby providing you with the ability to damage dealing meteors that also slow their victems.

      • Leaders can also scan the area, revealing enemy positions on the map


    • Guild Vs Guild Vanarch campaigns are not tracked in the battlegrounds.
    • Your own contribution towards your team's success is measured and will determine the prizes you receive at the end of the match. Points are distributed in the following manner

      • PvP Kill: 300 Points
      • A Kill assist: 150 Points
      • Capturing a base: 500 Points


    • At the end of the match Bellicarium credits are distributed in the following manner:

      • Randomly assembled raid victories earn 80 credits. A loss will earn you 30.
      • Pre-assembled raids earn 35 credits for a win and 15 for a loss.
      • You also earn 1 percent of your individual score as credits. This bonus is capped at 50 for randomly assembled raids and 30 for pre-assembled raids.
      • These credits can be used to purchase items from the Battleground vendors.


    • Bounties of Frey can be purchased after victory, they randomly drop consumables for enchantment, Muhrak Black Label gloves and boots, and of course battleground gear.
    • Use of the following items is restricted within the battlegrounds so as to ensure a fair and balanced experience:

      • Scroll of savagery
      • Scroll of carving
      • Scroll of impact
      • Scroll of swiftness
      • Fleetfoot scroll
      • Warding scroll
      • Curative scroll
      • Scroll of Tenacity
      • Caduceus Scroll
      • Major curative scroll
      • Major scroll of tenacity
      • Major caduceus scroll
      • Scroll of dash
      • Various HP/MP potions
      • Heart potion
      • Unfocusing bomb
      • Bramblefoot bomb


    • Achievement Unlocked: New Achievements added!

      • 1 win in the battlegrounds!: 2 Bounties of the Fray
      • 3 wins in the battlegrounds!: 2 Bounties of the Fray
      • 5 wins in the battlegrounds!: 2 Bounties of the Fray
      • Journey to glorious victories: 5 Bounties of the Fray
      • The Bounties of the Fray randomly provide, enchantment related consumables, Battleground gears, Muhrak Black Label gloves or boots





    [h=2]It's Time to Raid TERA![/h]If 5 player parties are slightly too small for your liking, fear not! The Argon Queen will introduce a brand new raid system to TERA, as well as an all new raid event!


    • Group up with between 2 and 20 of your friends to form a raid group with which you can participate in Nexus events, battlegrounds, and the new Nexus raid event, the Nexus Traverse.

      • The Nexus Traverse, the focal point from which all Nexuses originate, opens once the three Nexus stages have been completed, allowing you to enter a brand new raid instance to fight for gear and rewards.
      • Once a raid member enters, the rest of the raid can teleport to them.
      • Upon entering the Traverse, players will receive the dimensional anchor buff which allows them to respawn within the instance.


    • Raids can be created with a minimum of 2 players, and can be disbanded when the entire raid has fewer than 5 players. No man left behind! (until there are 4 or fewer in the raid)
    • Raids can contain a maximum of 4 parties.
    • 20 players ganging up on normal mobs could soon place their species on an endangered animals watch list. As such, the following factors must be borne in mind when fighting normal open world mobs as a member of a raid.

      • You will receive 1% of the normal amount of XP earned
      • You will receive 1% of the normal amount of gold earned
      • Only 1% of the normal item drop rate is applied
      • Other than Agnitor reputation points, no other reputation points can be earned


    • When in raid parties, players cannot receive rewards from normal quests.
    • TERA's UI has received a significant upgrade in order to ensure that players receive all of the information that they need in a raid environment.

      • The raid leader can check the combat readiness of the raid members
      • Only raid leaders and chosen members can invite players to a raid group
      • The raid leader can drag and drop members into position
      • The raid leader can delegate kicking duty to others in the group
      • Raid chat can be brought online by typing /h



    [h=2]Three more high level dungeons have been added![/h]The Federation's continued exploration of both Northern and Southern Shara has resulted in the discovery of three never before seen dungeons, each sequestering away monstrous mobs and colossal bosses!

    [h=3]Argon Corpus[/h]This dungeon demonstrates precisely the kind of damage the Argon threat can deal. Available in both normal and hard modes, Argon Corpus will prove to be a tough test for anyone. As such, the following restrictions apply:


    • Character level required: 60
    • Item level required by the dungeon finder tool:

      • Normal: 142
      • Hard: 146


    • Cooldown time:

      • Normal: 2 Hrs
      • Hard: 6 hrs


    • The brand new Tier 14 ‘Meldita’ series of gear can be obtained in this dungeon. It's time to get looting!



    [h=3]Sirjuka Gallery[/h]Featuring luscious vegetation and exotic enemies, Sirjuka Gallery's tiered progression system allows the dungeon to be provide an extremely tough challenge, while ensuring that unsuccessful attempts are still rewarded. This dungeon contains the following features:


    • A brand new way to earn rewards from dungeon runs. Sirjuka Gallery features multiple stages, each of which must be completed while defending mystical crystals from waves of attack.
    • The following quests must be completed as pre-requisites to enter the dungeon:

      • Fraya Lohen’s Letter
      • Malachai’s Secret Research
      • Finding Traces


    • Item level required by the dungeon finder tool: 147
    • You can breach the dungeon’s entrance three times per day.
    • There are 5 tiers of rewards and you will receive rewards from the various tiers via mail depending, of course, on how far you penetrate into the depths of the dungeon.
    • Sirjuka coins can be collected within this dungeon and then be traded for glyphs or glyph boxes.




    Manaya's Core
    This is it, the fate of everything you have fought for to date will be decided here, it's time to take on the Argon Queen herself! No one has entered her cavern and lived to tell the tale so details about what else awaits are scarce. It is up to you to unravel the twisted truths and represent the Federation with honor! Due to the difficulty of this dungeon, the following requirements must be met before you can gain access to the almost certain death that awaits within:


    • Character level required: 60
    • Item level required by the dungeon finder tool: 153
    • You can breach the dungeon’s entrance once per day.


    Deep within the cavernous depths of Manaya's Core lie some of the finest gear and components known to the world. Here, you may stumble across the brand new Tier 14 "Shandra Manaya" series of gear. Not only that, but you can collect components that will allow you to craft the "Blacksmith" series as well!


    Class Refinements & Additions
    The Warrior and Lancer classes have received a new attribute resource known as Resolve. Resolve has its own usage meter that drains when Warriors and Lancers carry out defensive and evasive actions, without draining their mana pool. This then allows these tanking classes to hold onto monster aggression more effectively, and even launch their own assaults when the time is right.
    [h=3]Warrior[/h]Resolve:


    • Max Resolve: 1200
    • Resolve recovered when using the following skills:

      • Combo Attack: 32/35/38/50
      • Torrent of Blows: 183
      • Rain of Blows: 101
      • Poison Blade: 93
      • Combative Strike: 100
      • Rising Fury: 41/140
      • Traverse Cut: 133
      • Blade Draw: 66
      • Reaping Slash: 101


    • Evasive Roll:

      • Resolve consumed: 500
      • No MP consumed
      • No cooldown


    • Defensive Stance:

      • Resolve consumed: 1000
      • No MP consumption
      • Increase in crit resist: 20
      • Amount of aggression acquired

        • 1: 35% to 45%
        • 2: 45% to 55%



    • Assault Stance

      • Resolve consumed: 1000
      • No MP consumption
      • Increase in power

        • 1: 15% to 36%
        • 2: 20% to 48%





    New Skill Addition:


    • Cross Parry:

      • The Warrior crosses his blades, blocking attacks landing on him from the front.
      • Can be activated by pressing the button and will be sustained for as long as the button is depressed.
      • Learned at level 14
      • Resolve consumption: 50 every 0.5 seconds
      • When in PvP, the amount of Resolve consumed will be proportional to damage received.


    • Smoke Flanker:

      • While defending, the Warrior summons a shadow of himself at his position and instantaneously teleports to behind his aggressor, leaving the shadow to take over his aggression.
      • Learned at level 18
      • Resolve consumed: 300
      • Cooldown: 2 minutes


    • Reaping Slash:

      • The Warrior twists and bends his body as he lands blow after blow, each inflicting an additional 25% of damage, with a maximum stack of 3.
      • Level learned: 18
      • MP consumed: 250
      • Cooldown: 40 Seconds



    Existing Skill Refinement:


    • Battle Cry

      • The range of the skill has been increased from 7m to 10m
      • Battle Cry no longer stacks


    • Scythe

      • This skill can now be stacked up to a maximum of 3 times
      • The damage buff has been increased



    The acquisition of aggression has been increased:


    • Torrent of Blows level 1-7 has been increased by 167%
    • Torrent of Blows level 8 has been increased by 131%
    • Battle Cry 7: 136%


    Power stat change:


    • The Warrior’s power stat has been changed from 55 to 45
    • The Assault stance enhancements ensure that the overall damage dealing ability of the Warrior remains the same


    The Warrior’s ability to maintain stacks has been changed from 10 to 8 seconds
    Warriors can select to either queue in the dungeon finder tool as a damage dealer (red), or tank (blue).

    [h=3]Lancer[/h]Resolve:


    • Max Resolve: 1500
    • Amount of Resolve consumed when using the “Stand Fast” skill: 50 every 0.5 seconds, no MP consumption
    • No cooldown time
    • When in PvP, the amount of resolve consumed will be proportional to the amount of damage received
    • Resolve recovered when using certain skills

      • Combo Attack: 75/112/140
      • Challenging Shout: 322
      • Shield Counter: 233
      • Debilitate: 144
      • Spring Attack: 136
      • Shield Barrage: 51/72
      • Second Wind: 50%


    • New Skill Addition

      • Wallop: The Lancer leaps forward, striking his shield on the ground, knocking down foes within his vicinity in the process.

        • Cast time decreases when changed with:

          • Charging Lunge
          • Shield Barrage
          • Debilitate
          • Shield Counter
          • Spring Attack


        • Learned at level: 28
        • Consumed MP: 300
        • Cooldown: 10 Seconds


      • Backstep: The Lancer lunges backward in order to avoid an incoming blow and/or put some space between him and his adversary.

        • Learned at level: 1
        • Resolve consumed: 200
        • Cooldown: 6 Seconds



    • Revised Existing Skills

      • Combo Attack: 1.5 times stronger
      • Onslaught: 1.5 times stronger
      • Shield Bash: 1.5 times stronger
      • Shield Counter: 1.14 times stronger
      • Spring Attack: 1.5 times stronger
      • Shield Barrage: 1.5 times stronger
      • Lockdown Blow: 1.5 times stronger


    • Amount of MP recovered when using the Combo Attack skill increase:

      • 1: No change
      • 2: 9%
      • 3: 18%
      • 4: 27%
      • 5: 36%
      • 6: 45%
      • 7: 54%
      • 8: 63%
      • 9: 73%
      • 10: 82%
      • 11: 91%


    • The attack range of the following skills has been widened

      • Shield Barrage
      • Shield Bash
      • Shield Counter
      • Debilitate


    • The amount of aggression acquired when using skills has been increased



    [h=3]Berserker[/h]Skill Adjustments


    • Thunder Strike

      • Charging time for Level I – III: revised to 0.8 seconds (maintains full charge for 2 seconds)
      • Charging time for Level IV – IX: revised to 0.65 seconds (maintains full charge for 2 seconds)
      • HP deduction period: 0.45 seconds


    • Cyclone

      • Charging time for Level I – III: revised to 0.8 seconds (maintains full charge for 2 seconds)
      • Charging Time for Level IV – IX: revised to 0.65 seconds (maintains full charge for 2 seconds))
      • HP deduction period: 0.4 seconds


    • Vampiric Blow

      • Charging Time: revised to 0.8 seconds
      • Maintains full-charge for 2 seconds


    • Lethal Strike

      • Charging Time: revised to 0.8 seconds
      • Maintains full-charge for 2 seconds


    • Unchained Anger – HP consumption revision

      • Level I: 748 to 640
      • Level II: 1350 to 884
      • Level III: 2303 to 1221
      • Level IV: 3748 to 1685
      • Level V: 6467 to 2329
      • Level VI: 10198 to 3261


    • Skill Addition: Cyclone Boost

      • Learn Skill at level 26
      • Damage doesn’t disperse when attacking large numbers of minions
      • Passive Skill




    [h=3][/h][h=3]Archer[/h]

    • Increased the target range for the following Archer skills:

      • Radiant Arrow
      • Penetrating Arrow
      • Web Arrow
      • Poison Arrow
      • Restraining Arrow


    • Reduced the cast time of the Stunning Trap Skill by 50%
    • Increased the cast time of the Web Arrow and Slow Trap Skill

      • Web Arrow & Slow Trap Skill cast time: 7 seconds
      • Slow Trap Arrow cast time: 10 seconds





    [h=2][/h][h=2]New Quests:[/h]

    • Finding the Flame (Story, Lv 60, Requires 1 player)
    • An End to War (Story, Lv 60, Required 5 players)
    • Fraya Lohen’s Letter (Zone, Lv 60, Requires 1 player)
    • Malachai’s Secret Research (Zone, Lv 60, Requires 1 player)
    • Finding Traces (Zone, Lv 60, Requires 1 player)
    • Sirjuka Gallery (Zone, Lv 60, Requires 5 players)
    • Troublemaker of the Merchant (Zone, Lv 59, Requires 5 players)
    • Sacrificed Rangers (Zone, Lv 59, Requires 5 players)


    [h=2]Quest Adjustments:[/h]

    • Guild quest indicators now receive the lowest priority
    • The quest “Unveil the Mask” will now complete even if an NPC lands the killing blow.



    [h=2]New Items in TERA:[/h]

    • Green Crystals

      • Succoring Zyrk (General): 1% increase in HP recovery ability
      • Succoring Zyrk (Advanced): 2% increase in HP recovery ability
      • Threatening Zyrk (General): 2% increase in aggression
      • Threatening Zyrk (Advanced): 3% increase in aggression


    • Teleport Scrolls

      • Sirjuka Gallery Entrance Teleport Scroll
      • Argon Corpus Teleport Scroll
      • Manaya's CoreTeleport Scroll


    • Muhrak Black Label Gear

      • All black armor that can be exchanged for Battleground points


    • New Instance Dungeon Gear

      • Meldita series
      • Shandra Manaya series
      • Blacksmith series


    • New glyph additions


    [h=2][/h][h=2]PvP Balancing:[/h]

    • The Vanarch GvG scoring system has been updated. It now operates in the following manner:

      • 1 GvG win = 20 Points
      • 2 GvG wins = 20 Points
      • 5 GvG wins = 20 Points
      • 8 GvG wins = 30 Points
      • 12 GvG wins = 30 Points
      • 16 GvG wins = 30 Points
      • 20 GvG wins = 40 Points
      • 25 GvG wins = 40 Points
      • 30 GvG wins = 40 Points
      • 40 GvG wins = 50 Points



    [h=3]Lancer[/h]The PvP impact factor for the following stun-causing skills has been reduced:


    • Combo Attack II
    • Combo Attack III
    • Shield Barrage I
    • Shield Barrage II



    [h=3]Warrior[/h]The PvP impact factor for the following stun-causing skills has been reduced:


    • Combo Attack II
    • Combo Attack III


    [h=3]Slayer[/h]The impact factor for the following stun- and knockdown-causing skills has been reduced:


    • Combo Attack II
    • Combo Attack III
    • Overhand Strike
    • Fury Strike


    [h=3]Damage Resistance[/h]The classes’ ability to stand up to PvP damage has been adjusted as follows:


    • Warrior: damage received during PVP is increased 6%
    • Slayer: damage received during PVP is decreased 3%
    • Sorcerer: damage received during PVP is decreased 31%
    • Archer: damage received during PVP is decreased 5%
    • Priest: damage received during PVP is decreased 43%
    • Mystic: damage received during PVP is decreased 28%
    • Lancer: no change
    • Berserker: no change



    [h=3]Crystals[/h]Certain green crystals have received some balancing adjustments:


    • Relentless Zyrk: HP increase stat has been reduced from 1781 to 1246
    • Pristine Relentless Zyrk: HP increase stat has been reduced from 2404 to 1683
    • Slaying Rhomb: Effects only apply in PvE environments



    The following green crystals have received PvP adjustments:


    • Griefing Zyrk: The attack damage reduction has been revised for PvP
    • Pristine Griefing Zyrk: The attack damage reduction has been revised for PvP
    • Indomnitable Zyrk: The attack damage reduction has been revised for PvP
    • Pristine Indomnitable Zyrk: The attack damage reduction has been revised for PvP



    [h=3]Warrior Glyphs[/h]

    • Glyph of Threat: Increases Aggro to 100%
    • Glyph of Unending: Decreases Resolve consumption by 100



    [h=2]Nexus:[/h]The reputation cap has been increased from 6,000 to 24,000.
    [h=2]Instance Dungeons:[/h]

    • Cool down times for all pre-level 60 dungeons have been set at 10 minutes

      • When using the dungeon finder system, the cool time goes down to 5 minutes



    [h=2]Item Adjustments:[/h]

    • Prices for the following items have been changed:

      • Cupra Ensiform: 1 gold
      • Argent Ensiform: 2 gold
      • Powerful Rival Draught: 50 gold
      • Tenacious Savage Draught: 50 gold


    • Item Drops:

      • The boss monster for Balder’s Temple (Hard) & Fane of Kaprima (Hard) drops T14 sacrifice items


    • Temple of Temerity:

      • The price of a Practicum Badge has been decreased from 10 gold to 5 gold.
      • The price of a Dire Badge has been decreased from 50 gold to 25 gold.
      • The number of Practicum Badges required to obtain glyph boxes has been decreased from 15 to 10.
      • The number of Dire Bades required to obtain glyph boxes has been decreased from 60 to 30.


    • The following field BAMs now drop T13 and T14 sacrifice items:

      • Thrallhold
      • Three Towers
      • Tirkai Forest
      • Khanovar Front
      • Argonea
      • Granarkus
      • Balder’s Refuge


    • Stackable Items:

      • The number of stacks for certain items has been increased


    • The passive attributes belonging to the "Ice" and "Fire" series' of gear are now the same as the "Dreamkeeper" series.
    • All items level 58 and below are now eligible as remodel templates.



    [h=2]Cleric of Restoration:[/h]The Noble Cleric of Restoration can now restore HP, MP, stamina and status.


    • This does not apply to standard Clerics of Restoration
    • The only Cleric of Restoration skilled enough to provide these services resides at the North gate of Velika.


    [h=2]Other:[/h]

    • Decreased the number of reputation points required to earn green crystals
    • The merchant price for all ingredient items that are dropped by normal monsters has been reduced by 1/10.
    • When exiting the game or moving to the lobby, players are provided with Rest EXP information.
    • Tooltips for all categories in the Character Information window have been added.
    • Mounts are now allowed in the Frontline Underground Tunnel.
    • When trying to gather, climb or enter an instance while riding a mount, the player will automatically descend from their mount.
    • Two new chat channels have been added.

      • Global can be accessed by /c
      • Raid can be accessed by /ra



    • The “search all” category in the Trade Broker UI is not functioning correctly.
    • The tooltip for Savage Rhomb shows abnormal information
    • Automatic AFK logout times have been increased by a factor of 4.

      • From World to Lobby: 30 Minutes -> 2 Hours
      • From Lobby to Server Browser: 15 Minutes -> 1 Hour



    [h=1]Known Issues[/h]

    • Agnitor Series armour characteristics may carry incorrect names

      • e.g. More resist crit may change to "Unyielding"
      • The stats of the characteristics remain normal, it is only the name that changes


    • Some raid related text may be displayed in capital letters in scenarios where lower case characters should be use.



    [h=2][/h]
    [h=3][/h]

  • Below you will find the important changes and additions that will be applied to TERA on the 25th of September 2012.
    Changes & additions


    • Crafting quests up to levels 300 (Alchemy) and 410 (all other professions) are now available! They can be found in TERA’s towns and cities.
    • The passive attributes of the Kelsaik “Masterwork” Ice/Fire weapons have been modified to suit their level. The affected weapons are:

      • Frostspar
      • Frostwright
      • Icewing
      • Frostcoil
      • Icebow
      • Pillar of Ice
      • Rimetorch
      • Fire Talons
      • Emberspar
      • Flamewright
      • Firewing
      • Flamecoil
      • Firebow
      • Pillar of Fire
      • Emberneedle


    • The deletion delay for characters level 6 or higher is now 7 days, while characters level 4 or lower are deleted instantly.
    • Veritas, Lorcada, and Val Tirkai provinces are increasing to a minimum of three channels.
    • The cooldown timer for joining a guild is now 24 hours.


    Bug fixes


    • The quest “Natural wonders” can now be completed properly.
    • The quest “Talk like a pirate day” can now be completed properly.
    • The Poporis and the Elins are now properly differentiated in the battleground rankings.
    • The stack number of refined/masterwork Alkahest is now properly displayed.
    • The problem related to the battlegrounds achievements which stated that the achievement is based on the weekly ranking has been fixed. The actual achievement depends on the season ranking.
    • Some warrior skills increase their edge against opponents. The edge count is not displayed if an edge skill is not used.
    • Fixed some naming issues which resulted in some items with different attributes to use the same name.
    • Fixed the problem of a meaningless number 20 being exposed in the raid UI.
    • Fixed the problem of shadows from rocks in the Island of Dawn abnormally blinking.
    • Fixed some typos and screenshots in the help UI.



    Miscellaneous


    • The Gameforge logos and legal lines have been added to the game client.
    • The French and German commands can now be used with special characters.
    • In the past, the terms “Minions” and “Small monsters” were used to talk about weapon attributes. This has now been uniformed to “Minions”.


    Known Issues


    • Players cannot mouse-select the “Raid” text in the chat windows.
    • The character deletion tool-tip is incorrect. It states that characters between level 1 and 39 can be deleted instantly, while 40 and above require 24 hours. It takes 7 days to delete a character of level 6 or higher. Characters of level 4 and lower will be deleted instantly.
  • Below you will find the important changes and additions that will be applied to TERA on the 17th of October 2012.

    Changes & Additions



    • The dungeon Manaya’s Core now is now accessible in normal mode!

      • In addition to the already existing hard mode, this dungeon will permit you to obtain new items from the queen’s wrath series.
      • The difficulty of this dungeon will be similar to the difficulty of the dungeon Argon Corpus (hard mode).
      • The story quest is still tied to the hard mode dungeon.



    • The enchantment system has been modified. As such, enchantment success rates have been increased.

      • The amount of increase depends on the item type (weapon/ body/ gloves/ boots)
      • Increased success rate when sacrificing uncommon and rare gear (the best success rate will still be reached with superior gear)
      • The rate has been increased for all gear, means from Tier 1 to Tier 14.



    • A new achievement has been added for characters who reach level 60 depending on their class: Master Warrior, Lancer, Sorcerer, Mystic, Berserker, Archer, Slayer and Priest.
    • When you reach the level 60, your character will be rewarded with weapons and crystals. These items will be delivered through in-game mail.



    Berserker changes



    • Thunder Strike

      • The HP consumption and attack rate during overcharge has been increased.
      • The multiple hits caused by this skill have been combined into one. The damage was not modified.



    • Cyclone

      • The HP consumption and attack rate during overcharge has been increased.
      • The skill can now be cancelled while used with the skill Axe Block.



    • Flurry of Blows

      • This skill increases the charging speed by 20%
      • The cost of the skill has been changed from 100 MP to 1359 HP.



    • Flatten/Staggering Strike

      • Flatten can no be activated faster, if used after Staggering Strike.



    • Mocking Shout

      • You can now use this skill while moving.
      • This skill now has the following effect for 7 seconds: immune to knockdown and immobilisation.



    • Fearsome Shout

      • You can now use this skill while moving.
      • The attack range has been decreased from 7 to 5m.



    • Inescapable Doom

      • The motion time has been slightly decreased.
      • The attack range has been decreased from 7m to 5m.
      • The effect has been decreased from 10 seconds to 7 seconds.
      • The cooldown has been decreased from 2 minutes to 1 minute and 40 seconds.



    • Vampiric Blow

      • The number of targets has been reduced from 2 to 1.
      • This skill can now be chained after Thunder Strike and Cyclone.
      • The cooldown has been decreased from 15 seconds to 8 seconds.
      • Damage has been increased.
      • HP returned has been increased for each skill level





    Bug fixes



    • The information for the “Light and Day” achievement is now being displayed correctly.
    • Some armours and weapons were not displayed correctly during cut scenes, this has been fixed.
    • Quest “Acharak Attacks”

      • The monsters now appear correctly.



    • When the raid menu is minimized, it does not expand automatically anymore when a new player joins a raid.
    • Fixed some display bugs during cut scenes.
    • When certain items are dragged and dropped outside of the inventory window, the discard warning message is now displayed properly.
    • When applying for the Vanarch election, if application exceeds 200 characters, an error message will be displayed.
    • Some texture bugs have been fixed in the Quarantined Zone.
    • When gathering, the skill can now exceed 140 points.
    • The problem which prevented players to select “Raid” with their mouse while chatting has been fixed.



    Known Issues



    • The achievements for the top battleground rankings do not unlock although requirements according to the achievement are met.
  • Below you will find the important changes and additions that will be applied to TERA on the 6th of November 2012.

    Changes & additions


    • The new achievement « Arborea, I have returned! » has been added for characters level 58 and above who have not logged in for over a month.
    • A vote option has been added for the “kick” and “disband” functions in order to prevent party leaders from abusing the system. Additionally party members can now also vote to kick the party leader.
    • New battlegrounds rewards have been added for every player participating:

      • If a player wins 3 times in the battlegrounds, he/she will receive a Crate of Victory containing T13/14 items, enchantment items, various crystals and new campfires (see below)
      • If a player loses 3 times in the battlegrounds, he/she will receive a Crate of Challenge which contains the same items as the Crate of Victory, but with lower drop rates.
      • New items : Charming Campfire and Hasty Campfire

        • With the Charming Campfire your burned charms now last for 30 minutes.
        • The Hasty Campfire restores stamina twice as fast






    Balance modifications

    • Balder’s Temple (Hard)

      • Reduced the damage of Magnus by 50%
      • Reduced the damage of Elite Guardian of Relic by 30%
      • Reduced the HP of the Guardian of Relic from 21,140,011 to 16,442,231.



    • Argon Corpus (Hard)

      • Reduced the HP of Cygnus by 10%
      • Reduced the HP of Halveterak Overseer by 10%
      • Reduced the HP of Lokmar Sorgalur by 10%
      • Reduced the HP of Meldita and the spawning tentacles by 10%



    • Fane of Kaprima

      • Reduced Kornus’s attack speed by roughly 20%
      • Attack stats from the Rage of Warrior buff have been decreased from 10% to 5%
      • Damage from Lokian Fatecaller’s marbles have been reduced by 1/3
      • Egrecia’s HP has been reduced by 1/3
      • Egrecia’s movement patterns have been reduced from a total of 3 to 2
      • Damage from Kaprima’s Explosion Combo (which follows the Sickle Attack) has been reduced by roughly 33%
      • Damage from Kaprima’s Standstill Whirlwind (which follows the Frontal Sickle Attack) has been reduced by roughly 20%
      • Removed “Bleeding” abnormality originally caused by the Standstill Whirlwind that follows Frontal Sickle Attack




    Bug fixes

    • Fixed the bug which made the party matching queue freeze up and players were unable to cancel.
    • Fixed some texturing issues related to rabbit Poporiswearing the item “Bone-Weary Skeleton Mask”
    • Fixed the problem of the Raid notice Channel Name not being displayed properly
    • Fixed the problem of not being able to use “Warrior’s Edge” skill while stacked 3 times against certain monsters
    • Fixed the problem related to some High Elf glove icons being improperly displayed
    • Fixed the display of some Halloween achievements
    • Fixed the abnormal resistance to various skills in the following dungeons: Kelsaik’s Nest (normal mode), Sirjurka Gallery, Balder’s temple (hard mode), Akasha’s Hideout (hard mode).
    • Fixed the bug which prevented Kaprima’s Haxagram pattern to be executed properly in Fane of Kaprima
    • Fixed the bug related to joining battlegrounds while riding a Pegasus.
    • Fixed an issue when the system message was displayed wrong when a single player entered the battleground matching tool.
    • Fixed several tooltips


    Known issues

    • In raids, only members of the 1st party are eligible to vote on looting distribution methods. Kick and Disband functions are not affected.
    • Kicking out players from parties without a vote is currently unavailable. This will be fixed in a future update.
  • Patch - 1.0.39


    Below you will find the important changes and additions that will be applied to TERA on the 27th of November 2012.

    Changes & additions


    • The character deletion rules have been changed as follows:

      • Characters level 1 to 30 will be deleted after 24 hours
      • Characters level 31 and above will be deleted after 48 hours



    • Following the latest changes regarding the party disband vote option, the party leader will no longer receive the dropout debuff if the party is disbanded.


    Nexus


    • Various modifications have been made in order to improve your game experience during the Nexus events. If there are more than 80 people on the screen around a single nexus, they will be shown as silhouettes. This amount can be modified through the real time optimization slider in the options menu.


    Battlegrounds


    • Players who leave the battlegrounds prematurely will be considered losing.
    • The Bellicarium quartermaster items costs have been lowered.


    Dungeons


    • The overall difficulty of the following dungeons has been decreased:

      • Balder’s Temple (Normal/Hard mode)
      • Argon Corpus (Normal/Hard mode)




    • The overall drop rates have been increased for the following dungeons:

      • Balder’s Temple (Normal/Hard mode)
      • Argon Corpus (Normal/Hard mode)
      • Manaya’s Core (Normal/Hard mode)
      • Sirjurka Gallery
      • Temple of Temerity




    • A rookie system has been added for dungeons. The first ten times you enter each dungeon, you’ll get a 25 percent increase in drop rates on the final boss for you and everyone in your party.


    Bug fixes


    • Fixed a bug related to the Berserker’s skill “Cyclone” tooltip.
    • Fixed the bug related to not being able to vote through the party interaction menu in raids
    • Fixed the problem of some monster attacks not dealing any damage to players wearing no armor.
    • Fixed the bug related to the search of Enigmatic scrolls in trade broker
    • Fixed various animations on Aman female characters
  • Patch - 1.0.40


    Below you will find the important changes and additions that will be applied to TERA on the 4th of December 2012.

    Nexus


    • We added additional Nexus events throughout the week. Below you can find the new schedule of Nexus events (all times are CET):

      • Tuesday at 20:00
      • Wednesday at 15:00 and 21:00
      • Thursday at 20:00
      • Friday at 18:00 and 21:00
      • Saturday at 15:00 and 21:00
      • Sunday at 15:00 and 21:00



    • Due to the increase of Nexus events from 6 to 10, the gold reward for Nexus quests has been reduced by 50%.


    Dungeons


    • In addition to the dungeon rookie system added in patch 1.0.39, new combat buffs will be granted to players the first 10 times they enter a dungeon:

      • Kaia's Guard - Protects crystals from breaking upon death (works only once). This effect does not stack with Crystalbind or Complete Crystalbind.

        • All party members will receive this buff if grouped with a rookie.



      • Kaia's Valor – Increases attack by 12%. This does not stack with the Canephora Potion.

        • All party members will receive this buff if grouped with a rookie.



      • Kaia's Blessing – Upon death, the player can resurrect once (the effect is the same as Vow of Rebirth, but does not stack).

        • Only the rookie will receive this buff.






    Bug Fixes


    • Fixed the issue related to PvP text being displayed in the Dungeon tab of the profile window.
    • Fixed the issue related to the declared Outlaw character’s HP bar being displayed in blue.
    • Fixed the issue of not being able to dissolve a party if all members of the group are offline.
    • Fixed the issue of some items being wrongfully marked as not purchasable in Bellicarium point shop.
    • Fixed the issue of players who have been kicked out by a party leader being unable to cancel the party matchmaking request.