Guide to AC HM/NM Last Boss: Meldita

  • Intro


    I have seen an couple of posts asking for help in this boss, also i had in mind in starting to do bosses/instances guides with detailed information so please let me know what you think of this guide and i will decide if i do more later on. If you notice something i didn't not explained correctly or you know an better way reply bellow and i will correct it asap, giving you the proper credit's for the correction.


    Meldita/Meldita Nightmare



    This is the last boss you encounter in Argon Corpus new dungeon, i think you soon will find that even if the other bosses in this instance aren't a challenge in the beginning of your explorations, this boss will demand your full attention in order to beat him. This guides intends to describe Meldita Skills and Phases in order to aid you to beat him.


    Boss Phases


    NOTE: For Meldita Skills read further down on this guide.


    • Phase 1 - Meldita will do his normal skills until you reach 80% of his HP.
    • Phase 2 - After reaching 80% the boss will start doing his "Big Laser" skill along with some minions that have a shape of worms that they will randomly spawn in the boss room. Besides avoiding the "Big Laser" skill, you need to kill those worms that spawn as soon as possible, if you dont kill them in time these worms will duplicate over time to a point where they will fill up the room resulting in a party wipe. The boss will repeat this pattern each 1 min and 30 seconds until he dies.
    • Phase 3 - Reaching 35% you will start an DPS race against Meldita that adding to all written above, he will start to spawn other type of minions that will fly above your head. These minions have the following characteristics:


      • They are impossible to Kill (you cannot even target them)
      • These minions will fall into 2 categories:

        • The first ones to spawn after the 3rd Phase start stand on the same spot the entire fight doing the same attack each one of these will spawn every certain amount of time until the boss HP is 20%. It's important that you keep reposition the boss along the wall once every new add is spawned see picture bellow to have an idea.
        • The 2nd Type will start to spawn after 20% and they will target the player that is the further away from the boss, these add's are not static they will move to the target player and once above the player they will attack him, however if in their path they find some one else than their original target they will stop their movement and start attacking that player instead. These will only spawn in Hard mode (i never saw them in Normal mode).




    So make sure you quickly kill Meldita before your team gets overrun by the worms and flying add's.



    Red Dot's represent the old boss positions and where the flying add's should be after relocating.


    So .. where should the boss be tanked?


    As you soon will understand this boss have great capabilities to attack far away with an Ice Area Of Effect attack and his Big Laser skill so one of the solutions to tank the boss is by tanking him in one of the corners of the room like shown in the picture bellow, to allow your party to go back and forward. This is the only way i know of.



    Boss Skills


    Big Laser


    How does it look like: Meldita usually is floating in mid air, but when he prepares to perform the laser he will go down in touch with the ground and the eye that will perform the laser will have an purple effect on him. 3~4 seconds after this animation the laser it self will show up while Meldita performs an 360º turn with it covering 30M around the him self without abandoning his position, the skill will finish in the same spot where it started.


    How to Avoid it: Once you see Meldita descend and going in contact with the ground everyone except the tank should back off 31M away from the boss and wait the laser to pass going back to the boss again, in alternative Warriors can do Death From Above, Sorcs can do Teleport Jaunt and slayers evasive roll to go through the laser skill. The tank cannot block this skill, you need to run behind an pillar to avoid damage while getting close to the boss, important that you must keep him in the tanking area to do this, other wise you will have to run around the boss avoiding the laser or running back with your team.



    NOTE: The square represent the party members been the one in the pillar the tank


    Other way to avoid the laser as an lancer and probably easier (or any other class), in the picture bellow the laser will start and end in the green line, upon the boss start's the "Big laser" sequence, move to point number 1 and wait until the Big Laser starts to move, when it does move to point number 2 and wait for the skill to end.



    Big Ice AOE


    How does it look like: Meldita will stop his movements briefly and 2 circles will appear in the ground 1 white circle and 1 red circle around the white one. When the boss casts the skill everyone that is not inside the white circle or far away from the red circle will get hitted by the aoe.


    How to Avoid it You need to be inside the White circle or far away from the red circle (out side).



    Small note: Don't get too close to the white circle borders, there's an chance you might get hit as well there.


    Ice Spikes


    How does it look like: Meldita will run after some one in the group (randomly chosen), and once he gets in front of the player he will then perform an short range skill in front of him that resembles the Ice AOE skill (in an much smaller scale).


    How to Avoid it: First do not run away from the boss, specially if your in the DPS race phase, he will not stop chasing you until he done the skill (or at least it's my experience), wait the boss to come to you when he stops use any dodge skill you have available the boss will do the skill and go back to the tank.



    Ice Spikes Circle


    NOTE: Sorry i have no idea what to call this one ..


    How does it look like: Meldita will attack an specific player by placing an red circle around him and after 2 seconds he will spike that area with ice.


    How to Avoid it: Once you see the Red Circle, use any dodge skill you have to get out of the circle.



    Quad Laser


    How does it look like: Meldita will pick 1 player (usually is the tank) and will follow the player with his eye (not abandoning his position) glowing purple to where ever the player moves, once he cast's this skill the boss will shoot where the player was originally when he first targeted you. Immediately after Meldita will target the player again and shoot at him and then shoot 2 more times to 1 of each Meldita sides. Usually the tank is the one that is the target of this skill so it seens he only shoot's 3 times (the last part of the skill) but infact you always shoot 4 times.


    How to Avoid it: If your not the player been targeted (and it's the tank the target) it's easy, look in Meldita Shell that protects her main 2 eyes for smaller eyes and position your self in an diagonal line to that eye and do not move, the boss will shoot without hitting you.



    The party member under the laser should be ONLY the lancer


    Players Recommendations


    Quote from Dextra;2178163

    I'd also add, that on hard mode it's best to wait for a tentacle spawn at 35.1% before you push through into the dps phase since it will give you longer time to get a big chunk of his hp down. All round though as a guide I'd say it's spot on.


    Quote from Dextra;2178163

    Also one other thing I'd add, the ranged circle aoe he targets onto people comes extremely fast in hard mode when he's enraged and is pretty hard to dodge if you are caught in mid animation


    ToDo


    • Add Debuff Information
    • Add Melee Attacks



    People that contributed to the guide


    This part of the guide doesn't really add anything to the boss fight but rather to thank all those that contributed to one way or to other to this guide:


    • Dextra - Contribution on the teleport jaunt in the Big Laser sequence, and some tip's for defeating the boss.
    • S1l3nc3 - Contribution on the Dodge skills in the Big Laser sequence, and debuff
    • Alleriya - Contribution on the Flying minions in the 3rd Phase of the boss
    • Nye - Contribution on the Flying minions in the 3rd Phase of the boss, debuff, melee attacks and lancer position in Big Laser


    I think i havent forgotten anything so if you find anything wrong or you want me to add anything please let me know. Also please say if you found this useful or not since i plan to do more in the future.

  • Nice Guide :)
    All Boss skils are explained pretty good and the pictures are helpfull too
    Just few things:
    The mobile adds will spawn after 20%, at least thats what i experienced
    Slayers kann evade the laser too with their evasive roll, and im pretty sure you can take damge while teleporting as a sorc so youll probably die if you try to blink through the laser(not sure on this)
    Also you should add the debuffs from the adds after 35%, they can be pretty deadly if u get stuned in the wrong moment ;D
    Sry for my bad english^^


  • You can blink through the laser, the problem lies within the jaunt skill though - That sometimes it rubberbands you back so it's a bit risky. I'd only advise trying to blink through if your stoneskin is off cooldown and you have good reflexes to hit it if you need to.


    I'd also add, that on hard mode it's best to wait for a tentacle spawn at 35.1% before you push through into the dps phase since it will give you longer time to get a big chunk of his hp down. All round though as a guide I'd say it's spot on.


    Also one other thing I'd add, the ranged circle aoe he targets onto people comes extremely fast in hard mode when he's enraged and is pretty hard to dodge if you are caught in mid animation

  • Thanks for the guide. Most detailed guide i've seen on a boss encounter i've had trouble learning. It's animations seem quite fast so there were little things in the guide to spot when things are coming. It's always better when i can go into a dungeon after somebody just gave me some pointers.

  • Quote from S1l3nc3;2178139

    The mobile adds will spawn after 20%, at least thats what i experienced


    I never noticed the percentage so i assumed that it was always after the boss spawns the 3rd flying add, i will add to the guide this possibility hopefully some one will confirm it and we can get to an conclusion.


    Quote from S1l3nc3;2178139

    Slayers kann evade the laser too with their evasive roll, and im pretty sure you can take damge while teleporting as a sorc so youll probably die if you try to blink through the laser(not sure on this)


    I will add this as well, i only knew about Warriors and Sorc's (duh on sorc xD) witch was the classes i was with when i killed him the first time. But read the Dextra remark for the Teleport Jaunt, if the skill rubber band you, you lag or the skill doesnt move you (this happened to me) then yes you will die so you can consider that is very risky.


    Quote from S1l3nc3;2178139

    Also you should add the debuffs from the adds after 35%, they can be pretty deadly if u get stuned in the wrong moment ;D


    I think my healer was very good so i never actually experienced this, if anyone can explain it i will gladly add to the guide.


    Quote from S1l3nc3;2178139

    Sry for my bad english^^


    Nah it's cool m8 your English is understandable.



    Also added recomendations given by Dextra into the guide, tyvm for your feedback.


    Quote from Moondoggie;2178808

    Thanks for the guide. Most detailed guide i've seen on a boss encounter i've had trouble learning. It's animations seem quite fast so there were little things in the guide to spot when things are coming. It's always better when i can go into a dungeon after somebody just gave me some pointers.


    That's one of the reasons why i made this guide, animations and timings are easy to learn but some times the mechanics timings plus the the animations take a little longer and can become expensive. Also tyvm for your kind words towards the guide =).

  • As an addition, the moving adds, will fly to the target furthest away, similar to the adds in ET last Boss. However if someone is in their way they will stop on that person instead. The moving adds spawn indeed below 20%, before that he will usually spawn 3 static adds, it seems as they spawn based on his %.

  • Quote

    If anyone have information about the debuff that S1l3nc3 mentioned please let me know.

    Maybe he means the Paralyze Stun from the Adds? The one with this Small Head Icon, which can stun other Players instead of yourself by going to close to them?

    Inactive on Tera EU since 2/28/15

    (Need Information bout Zerkers/Formulas PM me)


    Depart from good, and do evil; seek perfection, and pursue it.


    If nobody hates you, you're doing something wrong



  • Quote from Alleriya;2179000

    As an addition, the moving adds, will fly to the target furthest away, similar to the adds in ET last Boss. However if someone is in their way they will stop on that person instead. The moving adds spawn indeed below 20%, before that he will usually spawn 3 static adds, it seems as they spawn based on his %.


    No, I think this is incorrect. From my observation they spawn every 20sec, except if the Boss is "interrupted" with a laser sequence.
    You can get by far more than 3 static adds if you are not fast enough 35%->20%.
    Speaking from personal experience, I made more than once 2 lines (up and down the side of the room) of static adds, in total around 6 adds and without incidents we usually have 2-3 static adds.


    You can also interrupt the making of one static add with enraging the boss. That will cause the boss to start a laser, but the 20sec "timer" will start again.


    The flying adds give a debuff with which you stun a person in your range. The range is not that high, a few meters. But the stun is the problem, you not only lose DPS but if the boss starts the laser and you are stunned, you are screwed. If you have the flying adds on you and get stunned, you are dead as well. There are lots of ways to die if you are stunned in this boss fight.
    So focus should be on not getting the debuff (don't step into the void zones) or getting despelled fast enough. If you have the debuff, stay away from your teammates. As a tank I don't really care if I have the debuff and only need to watch that I don't come to near to someone when the boss is doing the laser.
    Really problematic is this debuff if a static mob is above the adds and the boss is to high HP to skip the add phase. With a full melee party this can get messy. One reason why the boss should be on the side when then static add phase is starting.


    There are a few attacks missing, like all melees ones, which are important to know for the melee dps. And really important the ice aoe that is not shown with red circles. Hurts and often kills someone.


    And addition to the "Big Laser" attack. The part about the tank should stay in the tanking area is not correct in my opinion. Most of the time the boss is doing big laser and then the laser sequence front-side*. So you have enough time to run back to the boss and backstep into position before he even starts to think about looking for you. Playing it save is more important than staying near the boss.


    *There are 2 different laser to the side types, this one is only front-left-right, missing one to the front and not targeting anyone, main difference between the two is that for the 4-laser he charges the first, the 3-laser isn't getting charged). Maybe even 3 different laser to the side types, because sometimes you only get 2 laser to a target and sometimes only the 3 laser type, but together it should be 5 laser beams, not 4.. mhm..

  • And I got a Question for the Quad Laser Attack in HM, I was not yet HM but I wanted to try it with my Guild Members, is the Quad Laser in HM "bigger" in the AoE? Or why exactly u say

    Quote

    and position your self in an diagonal line to that eye and do not move, the boss will shoot without hitting you.

    Usualy I'm in this 45° angle but still can attack the boss as (Playing Zerk) in this spot without getting hit by the laser at all.

    Inactive on Tera EU since 2/28/15

    (Need Information bout Zerkers/Formulas PM me)


    Depart from good, and do evil; seek perfection, and pursue it.


    If nobody hates you, you're doing something wrong



  • Quote from S1l3nc3;2179294

    Well, sometimes you get hit, the hitbox seems to be bugged, or im just unlucky^^


    Thats to the Quad Laer, eh? I never get hit by this thing in NM atleast, thats why I asked if it's different at HM, not that I still think, yeah never hits me -> BAM - got hit -> QQ :p

    Inactive on Tera EU since 2/28/15

    (Need Information bout Zerkers/Formulas PM me)


    Depart from good, and do evil; seek perfection, and pursue it.


    If nobody hates you, you're doing something wrong



  • Jeah, was for the quad laser :)
    Well, youll not die through it anyway, deals about 25k dmg to me(+8-9 t13)
    Sometimes i get hit, sometimes not, dont know why exactly^^ maybe im just a noob ;D

  • Thanks Nye with your contribuition,


    About the tank location it's not really my class but all tanks that i had the pleasure to play with they all did run behind the pillar when the boss did the big laser, this laser skill is slow starting and executing so it give good time for them to run behind the pillar and run back to the boss once the laser pass the location where the tank is "hiding". If you dont mind elaborating your strategy a little bit it will be my pleasure to add it to help any lancer out there.


    About the number of lasers yes you are right there's 5 lasers that he shoots however i focused in the 2 sequences when does, the skills/sequences i mentioned that i called "Big Laser" witch is slow and big ranged laser and the "Quad Laser" witch the boss does 4 lasers been these 1 slow witch is chargeable and follows 1 player and after that 3 witch are quick to front-left-right like you mentioned but all those don't have more than 10m of range.


    About the melee attacks i never noticed any large spike melee attack besides the one i pointed out witch i called "Ice Spikes Circle". I do remember 1 attack that he does an line of ice bellow him witch attacks the players in front of him and the ones behind him is this the one you referring to? If its worth to mention i will add it.


    Quote from S1l3nc3;2179324

    Jeah, was for the quad laser :)
    Well, youll not die through it anyway, deals about 25k dmg to me(+8-9 t13)
    Sometimes i get hit, sometimes not, dont know why exactly^^ maybe im just a noob ;D


    In Normal mode you wont die from neither the lasers sequences if you have the gear you mentioned, however the reality in Hard Mode is slightly different those lasers hit like "trains loaded with trucks".


    Quote from Booshki;2179261

    And I got a Question for the Quad Laser Attack in HM, I was not yet HM but I wanted to try it with my Guild Members, is the Quad Laser in HM "bigger" in the AoE? Or why exactly u say Usualy I'm in this 45° angle but still can attack the boss as (Playing Zerk) in this spot without getting hit by the laser at all.


    To tell the truth this skill took me more to write rather all the others because it's rather complicated to explain, you are correct tho if you get in an angle of 45º to the main eye (the one in front or behind) you wont get hit, however there's an small thing that i forgot to mention the Quad laser consists in 4 laser shot's 1 slow (chargeable) and 3 quick the angle of 45º position will depend where the boss will shoot the 1st laser of the quick ones (2nd one in the sequence), that's why i said if the tank is the target of the 1st laser of the sequence the 45º position is ok.


    Once again i m sorry but in words is very hard to explain. I Will do an small picture to try illustrate what i mean.

  • Quote from Criostage;2179339

    Thanks Nye with your contribuition,


    About the tank location it's not really my class but all tanks that i had the pleasure to play with they all did run behind the pillar when the boss did the big laser, this laser skill is slow starting and executing so it give good time for them to run behind the pillar and run back to the boss once the laser pass the location where the tank is "hiding". If you dont mind elaborating your strategy a little bit it will be my pleasure to add it to help any lancer out there.


    Doesn't matter what you do, as long as you don't die. Often the boss is in a position where you can't hide behind the pillar (e.g due to random aggro before) so mentioning that you can outrun it (30+m) or the most simple, just take a step to the left and wait till the laser starts, take a step to the right and be save. But for that you need enough space to actually move to the sides, not possible if you are tanking it against the wall.
    I only mentioned the avoid tactic for lancer because you wrote the lancer should stay near the tanking area, which is not necessary.



    Quote from Criostage;2179339


    About the melee attacks i never noticed any large spike melee attack besides the one i pointed out witch i called "Ice Spikes Circle". I do remember 1 attack that he does an line of ice bellow him witch attacks the players in front of him and the ones behind him is this the one you referring to? If its worth to mention i will add it.


    Melee attack: boss does one attack in the front, pulls in his tentacles and does aoe to the side. Which will hit the melees. It doesn't kill anyone, but makes the job of the healer way easier if people start dodging it. Especially in the last phase it is recommended to avoid this attack.


    There is also the high dmg ice aoe, it starts in the boss and goes out side . -> o -> O. Like getting bigger and if you are unlucky get hit by the first, you get knocked into the next and you are dead. The attack is not coming that often and I think only in the last <35%, therefore I am not sure with the attack animation :/ Can cause a wipe if unlucky.


    And about the laser thingy, saying "uh it does only 20k dmg" is a really bad way of playing. Get that "only 20k" dmg laser, get hit by the ground aoe and you are dead. There are other ways to die after that too. Plus unnecessary stress for the healer, plus those laser give a debuff. And again in the last phase it can cause a wipe.

  • Quote from Nye;2179357

    Doesn't matter what you do, as long as you don't die. Often the boss is in a position where you can't hide behind the pillar (e.g due to random aggro before) so mentioning that you can outrun it (30+m) or the most simple, just take a step to the left and wait till the laser starts, take a step to the right and be save. But for that you need enough space to actually move to the sides, not possible if you are tanking it against the wall.
    I only mentioned the avoid tactic for lancer because you wrote the lancer should stay near the tanking area, which is not necessary.


    Oh i see what you mean i will add it to the guide, tyvm.


    Quote from Nye;2179357

    Melee attack: boss does one attack in the front, pulls in his tentacles and does aoe to the side. Which will hit the melees. It doesn't kill anyone, but makes the job of the healer way easier if people start dodging it. Especially in the last phase it is recommended to avoid this attack.


    There is also the high dmg ice aoe, it starts in the boss and goes out side . -> o -> O. Like getting bigger and if you are unlucky get hit by the first, you get knocked into the next and you are dead. The attack is not coming that often and I think only in the last <35%, therefore I am not sure with the attack animation :/ Can cause a wipe if unlucky.


    With your descriptions i think i know what you mean, i will go through the instance tonigh or watch some video to see if i can get more details to add to the guide regarding these 2 attacks you mentioned.

  • Quote from Nye;2179357

    There is also the high dmg ice aoe, it starts in the boss and goes out side . -> o -> O. Like getting bigger and if you are unlucky get hit by the first, you get knocked into the next and you are dead. The attack is not coming that often and I think only in the last <35%, therefore I am not sure with the attack animation :/ Can cause a wipe if unlucky.


    Usually he starts this attack with a sentence if I remember it correctly something like "Lowlings, stop make noises" or so, can't remember the full text, but yes that one can hit hard even in NM the first time it appeared I got close to one shotted from it (it hitted 2 times in a row, was rly bad standing there).


    Quote

    To tell the truth this skill took me more to write rather all the others because it's rather complicated to explain, you are correct tho if you get in an angle of 45º to the main eye (the one in front or behind) you wont get hit, however there's an small thing that i forgot to mention the Quad laser consists in 4 laser shot's 1 slow (chargeable) and 3 quick the angle of 45º position will depend where the boss will shoot the 1st laser of the quick ones (2nd one in the sequence), that's why i said if the tank is the target of the 1st laser of the sequence the 45º position is ok.

    Yeah, doesnt sound to different from what I have seen so far in NM and HM Videos.


    For a Melee DPS tho it is okay to stand always at this 45° angle even behind the boss, some of his attacks hitting there less or are even in a dead zone (Ice Spikes infront/Behind him never hits me at the 45° angle) but you can still hit him in the back for Crystal proc.

    Inactive on Tera EU since 2/28/15

    (Need Information bout Zerkers/Formulas PM me)


    Depart from good, and do evil; seek perfection, and pursue it.


    If nobody hates you, you're doing something wrong



  • Quote from Booshki;2179396

    Usually he starts this attack with a sentence if I remember it correctly something like "Lowlings, stop make noises" or so, can't remember the full text, but yes that one can hit hard even in NM the first time it appeared I got close to one shotted from it (it hitted 2 times in a row, was rly bad standing there).


    He does not talk in HM.
    Got me really confused there and I had to watch carefully last time I did it.
    But I am 100% sure the boss doesn't talk, I know there is yellow text in NM, but nothing like that in HM.

  • The flying mobs - damage when they hit you, and then debuffed for 35s.
    The debuff - lasts 35s, and, every 5s (starting at the 30s mark), it will stun every party member within 5( or 10, not sure)m of you for 5s.
    The timing is a little off so you can move like 0.5m between stuns, but I have yet to manage to dodge roll/DoA or backstab away or anything on my warrior, but, as you can imagine, group member with debuff gets within 5m of healer -> oh bugger.
    It does NOT effect the player who has the debuff, so in pug groups they probably won't even notice they're stunning everyone :D, but it isn't an immunity thing, if another player nearby has the debuff you will still get stunned.

  • Quote from Merisaki;2182561

    The flying mobs - damage when they hit you, and then debuffed for 35s.
    The debuff - lasts 35s, and, every 5s (starting at the 30s mark), it will stun every party member within 5( or 10, not sure)m of you for 5s.
    The timing is a little off so you can move like 0.5m between stuns, but I have yet to manage to dodge roll/DoA or backstab away or anything on my warrior, but, as you can imagine, group member with debuff gets within 5m of healer -> oh bugger.
    It does NOT effect the player who has the debuff, so in pug groups they probably won't even notice they're stunning everyone :D, but it isn't an immunity thing, if another player nearby has the debuff you will still get stunned.


    So the debuff comes with the Flying addd spawn (they place the debuff on you)? Also thanks for the explanation i will add once you or some one clarifies the source of the debuff

  • Quote from Nye;2179357


    Melee attack: boss does one attack in the front, pulls in his tentacles and does aoe to the side. Which will hit the melees. It doesn't kill anyone, but makes the job of the healer way easier if people start dodging it. Especially in the last phase it is recommended to avoid this attack.


    It does hit to the back too that's why the meeles get hit^^ it's a 2 part combo which starts with the same attack and ends with 2 different.


    1st combo:
    1st attack: quick ice aoe in front
    2nd attack: slow ice aoe with wider area (first to both sides and then to the back)

    2nd combo:

    1st attack: quick ice aoe in front (same as in 1st combo)
    2nd attack: ice trail attack in front of her, not hitting any attackers at the side or the rear.


    Animation
    When she does the first ice aoe in front of her she moves to the ground realy fast and goes up again (like a rubber ball).
    When she does the 1st combo she will do that again triggering the 2nd aoe to the side and back.
    When she does the 2nd combo she will move her tentacles after coming up from the 1st ice aoe. this moving with the tentacles is doing the ice trail in front of her.


    http://www.youtube.com/watch?v=0TOHS3_F8V0
    in this video you can see the combos realy good.
    00:00 to 00:15: 2nd combo 3 times in a row.
    00:37 to 00:42: 1st combo


    Quote from Nye;2179357


    There is also the high dmg ice aoe, it starts in the boss and goes out side . -> o -> O. Like getting bigger and if you are unlucky get hit by the first, you get knocked into the next and you are dead. The attack is not coming that often and I think only in the last <35%, therefore I am not sure with the attack animation :/ Can cause a wipe if unlucky.


    The animation of this one is realy easy to understand too.


    She stops floating as if she starts doing the laser, and then she shakes like crazy and opens her shell unleashing the ice aoe.


    at 06:33 you can see how she goes down and shakes sadly you can't realy see how she opens her shell because the priest is standing on the side of the boss, but if you watch carefull you can see how the shell is moving to the side.